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osg::Shader Class Reference

osg::Shader is an application-level abstraction of an OpenGL glShader. More...

Inheritance diagram for osg::Shader:
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Collaboration diagram for osg::Shader:
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Classes

class  PerContextShader
 PerContextShader (PCS) is an OSG-internal encapsulation of glShader per-GL context. More...
 
struct  ShaderObjects
 

Public Types

enum  Type {
  VERTEX = GL_VERTEX_SHADER, TESSCONTROL = GL_TESS_CONTROL_SHADER, TESSEVALUATION = GL_TESS_EVALUATION_SHADER, GEOMETRY = GL_GEOMETRY_SHADER,
  FRAGMENT = GL_FRAGMENT_SHADER, COMPUTE = GL_COMPUTE_SHADER, UNDEFINED = -1
}
 
enum  ShaderDefinesMode { USE_SHADER_PRAGMA, USE_MANUAL_SETTINGS }
 
typedef std::multimap< float, std::string > CodeInjectionMap
 The code injection map used when generating the main shader during main shader composition. More...
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 Shader (Type type=UNDEFINED)
 
 Shader (Type type, const std::string &source)
 
 Shader (Type type, ShaderBinary *shaderBinary)
 
 Shader (const Shader &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy. More...
 
 META_Object (osg, Shader)
 
int compare (const Shader &rhs) const
 
bool setType (Type t)
 Set the Shader type as an enum. More...
 
Type getType () const
 Get the Shader type as an enum. More...
 
const char * getTypename () const
 Get the Shader type as a descriptive string. More...
 
void setFileName (const std::string &fileName)
 Set file name for the shader source code. More...
 
const std::string & getFileName () const
 Get filename to which the shader source code belongs. More...
 
void setShaderSource (const std::string &sourceText)
 Set the Shader's source code text from a string. More...
 
const std::string & getShaderSource () const
 Query the shader's source code text.
 
void setShaderDefinesMode (ShaderDefinesMode sdm)
 
ShaderDefinesMode getShaderDefinesMode () const
 
void setShaderDefines (const ShaderDefines &shaderDefs)
 
ShaderDefines & getShaderDefines ()
 
const ShaderDefines & getShaderDefines () const
 
void setShaderRequirements (const ShaderDefines &shaderDefs)
 
ShaderDefines & getShaderRequirements ()
 
const ShaderDefines & getShaderRequirements () const
 
void setShaderBinary (ShaderBinary *shaderBinary)
 Set the Shader using a ShaderBinary. More...
 
ShaderBinarygetShaderBinary ()
 Get the Shader's ShaderBinary, return NULL if none is assigned. More...
 
const ShaderBinarygetShaderBinary () const
 Get the const Shader's ShaderBinary, return NULL if none is assigned. More...
 
bool loadShaderSourceFromFile (const std::string &fileName)
 Load the Shader's source code text from a file. More...
 
void addCodeInjection (float position, const std::string &code)
 Add code injection that will be placed in the main shader to enable support for this shader. More...
 
CodeInjectionMapgetCodeInjectionMap ()
 Get the code injection map. More...
 
const CodeInjectionMapgetCodeInjectionMap () const
 Get the const code injection map. More...
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 Resize any per context GLObject buffers to specified size. More...
 
void releaseGLObjects (osg::State *state=0) const
 release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL. More...
 
void dirtyShader ()
 Mark our PCSs as needing recompilation. More...
 
void compileShader (osg::State &state) const
 If needed, compile the PCS's glShader.
 
PerContextShadergetPCS (osg::State &state) const
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
virtual ObjectcloneType () const =0
 Clone the type of an object, with Object* return type. More...
 
virtual Objectclone (const CopyOp &) const =0
 Clone an object, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 return the name of the object's library. More...
 
virtual const char * className () const =0
 return the name of the object's class type. More...
 
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name. More...
 
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
 
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
 
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual UniformasUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const UniformasUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template
 
- Public Member Functions inherited from osg::Referenced
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Static Public Member Functions

static ShaderreadShaderFile (Type type, const std::string &fileName)
 Read shader source from file and then constructor shader of specified type. More...
 
static void deleteGlShader (unsigned int contextID, GLuint shader)
 Mark internal glShader for deletion. More...
 
static void flushDeletedGlShaders (unsigned int contextID, double currentTime, double &availableTime)
 flush all the cached glShaders which need to be deleted in the OpenGL context related to contextID. More...
 
static void discardDeletedGlShaders (unsigned int contextID)
 discard all the cached glShaders which need to be deleted in the OpenGL context related to contextID. More...
 
static Shader::Type getTypeId (const std::string &tname)
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Protected Types

typedef std::set< osg::Program *> ProgramSet
 osg::Programs that this osg::Shader is attached to
 

Protected Member Functions

bool addProgramRef (osg::Program *program)
 
bool removeProgramRef (osg::Program *program)
 
void _computeShaderDefines ()
 
void _parseShaderDefines (const std::string &str, ShaderDefines &defines)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor. More...
 
- Protected Member Functions inherited from osg::Referenced
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

Type _type
 
std::string _shaderFileName
 
std::string _shaderSource
 
osg::ref_ptr< ShaderBinary_shaderBinary
 
CodeInjectionMap _codeInjectionMap
 
ShaderDefinesMode _shaderDefinesMode
 
ShaderDefines _shaderDefines
 
ShaderDefines _shaderRequirements
 
ProgramSet _programSet
 
osg::buffered_value< osg::ref_ptr< ShaderObjects > > _pcsList
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 
OpenThreads::Mutex_refMutex
 
int _refCount
 
void * _observerSet
 

Friends

class osg::Program
 

Detailed Description

osg::Shader is an application-level abstraction of an OpenGL glShader.

It is a container to load the shader source code text and manage its compilation. An osg::Shader may be attached to more than one osg::Program. Shader will automatically manage per-context instancing of the internal objects, if that is necessary for a particular display configuration.

Member Typedef Documentation

◆ CodeInjectionMap

typedef std::multimap<float, std::string> osg::Shader::CodeInjectionMap

The code injection map used when generating the main shader during main shader composition.

Constructor & Destructor Documentation

◆ Shader()

osg::Shader::Shader ( const Shader rhs,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

Member Function Documentation

◆ addCodeInjection()

void osg::Shader::addCodeInjection ( float  position,
const std::string &  code 
)
inline

Add code injection that will be placed in the main shader to enable support for this shader.

The position is set up so that code to be inserted before the main() will have a negative value, a position between 0 and 1.0 will be inserted in main() and a position greater than 1.0 will be placed after the main(). During shader composition all the code injections are sorted in ascending order and then placed in the appropriate section of the main shader.

◆ deleteGlShader()

static void osg::Shader::deleteGlShader ( unsigned int  contextID,
GLuint  shader 
)
static

Mark internal glShader for deletion.

Deletion requests are queued until they can be executed in the proper GL context.

◆ dirtyShader()

void osg::Shader::dirtyShader ( )

Mark our PCSs as needing recompilation.

Also mark Programs that depend on us as needing relink

◆ discardDeletedGlShaders()

static void osg::Shader::discardDeletedGlShaders ( unsigned int  contextID)
static

discard all the cached glShaders which need to be deleted in the OpenGL context related to contextID.

Note, unlike flush no OpenGL calls are made, instead the handles are all removed. this call is useful for when an OpenGL context has been destroyed.

◆ flushDeletedGlShaders()

static void osg::Shader::flushDeletedGlShaders ( unsigned int  contextID,
double  currentTime,
double &  availableTime 
)
static

flush all the cached glShaders which need to be deleted in the OpenGL context related to contextID.

◆ getCodeInjectionMap() [1/2]

CodeInjectionMap& osg::Shader::getCodeInjectionMap ( )
inline

Get the code injection map.

◆ getCodeInjectionMap() [2/2]

const CodeInjectionMap& osg::Shader::getCodeInjectionMap ( ) const
inline

Get the const code injection map.

◆ getFileName()

const std::string& osg::Shader::getFileName ( ) const
inline

Get filename to which the shader source code belongs.

◆ getShaderBinary() [1/2]

ShaderBinary* osg::Shader::getShaderBinary ( )
inline

Get the Shader's ShaderBinary, return NULL if none is assigned.

◆ getShaderBinary() [2/2]

const ShaderBinary* osg::Shader::getShaderBinary ( ) const
inline

Get the const Shader's ShaderBinary, return NULL if none is assigned.

◆ getType()

Type osg::Shader::getType ( ) const
inline

Get the Shader type as an enum.

◆ getTypename()

const char* osg::Shader::getTypename ( ) const

Get the Shader type as a descriptive string.

◆ loadShaderSourceFromFile()

bool osg::Shader::loadShaderSourceFromFile ( const std::string &  fileName)

Load the Shader's source code text from a file.

◆ readShaderFile()

static Shader* osg::Shader::readShaderFile ( Type  type,
const std::string &  fileName 
)
static

Read shader source from file and then constructor shader of specified type.

Return the resulting Shader or 0 if no valid shader source could be read.

◆ releaseGLObjects()

void osg::Shader::releaseGLObjects ( osg::State state = 0) const
virtual

release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.

Reimplemented from osg::Object.

◆ resizeGLObjectBuffers()

virtual void osg::Shader::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

◆ setFileName()

void osg::Shader::setFileName ( const std::string &  fileName)
inline

Set file name for the shader source code.

◆ setShaderBinary()

void osg::Shader::setShaderBinary ( ShaderBinary shaderBinary)
inline

Set the Shader using a ShaderBinary.

◆ setShaderSource()

void osg::Shader::setShaderSource ( const std::string &  sourceText)

Set the Shader's source code text from a string.

◆ setType()

bool osg::Shader::setType ( Type  t)

Set the Shader type as an enum.


The documentation for this class was generated from the following file: