29 #ifndef __HAPTICSOPTIONS_H__
30 #define __HAPTICSOPTIONS_H__
52 Inst< SFString > _touchableFace = 0,
53 Inst< SFFloat > _maxDistance = 0,
54 Inst< SFFloat > _lookAheadFactor = 0,
55 Inst< SFBool > _useBoundTree = 0,
56 Inst< SFBool > _interpolateForceEffects = 0,
57 Inst< SFString > _dynamicMode = 0 );
Header file for H3DOptionNode.
Contains the SFBool field class.
Contains the SFFloat field class.
Contains the SFString field class.
This abstract node type indicates that the concrete nodes which are instantiated based on it may be u...
Definition: H3DOptionNode.h:41
Specifies parameters to use when rendering an object with haptics.
Definition: HapticsOptions.h:47
H3DUniquePtr< SFString > touchableFace
Specifies which sides of the shapes to render haptically.
Definition: HapticsOptions.h:68
H3DUniquePtr< SFString > dynamicMode
Determines when geometries should be considered dynamic, i.e.
Definition: HapticsOptions.h:128
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: HapticsOptions.h:132
H3DUniquePtr< SFFloat > lookAheadFactor
When determining if a primitive should be rendered haptically the primitive will be tested for inters...
Definition: HapticsOptions.h:87
H3DUniquePtr< SFBool > interpolateForceEffects
If true force effects will be smoothed between graphical frames.
Definition: HapticsOptions.h:112
H3DUniquePtr< SFFloat > maxDistance
The maximum distance in metres the proxy can be from a primitive in order for it to be rendered hapti...
Definition: HapticsOptions.h:76
H3DUniquePtr< SFBool > useBoundTree
If true the boundTree field is used in the X3DGeometryNodes in order to extract which triangles are c...
Definition: HapticsOptions.h:98
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194