Here is a list of all documented class members with links to the class documentation for each member:
- u -
- uClosed
: H3D::X3DNurbsSurfaceGeometryNode
- uDimension
: H3D::NurbsTextureCoordinate
, H3D::X3DNurbsSurfaceGeometryNode
- uKnot
: H3D::NurbsTextureCoordinate
, H3D::X3DNurbsSurfaceGeometryNode
- ulimit
: H3D::HAnimJoint
- unclutchedOrientation
: H3D::ClutchedDevice
- unclutchedPosition
: H3D::ClutchedDevice
- uniformScalingOnly
: H3D::FitToBoxTransform
- uninitializeScriptEngine()
: H3D::SpiderMonkeySAI
- uniqueLightFieldName()
: H3D::PhongShader
- uniqueShaderName()
: H3D::H3DGeneratedShaderNode
- unregisterSoundNode()
: H3D::X3DSoundSourceNode
- unroute()
: H3D::Field
- unrouteAll()
: H3D::Field
- unrouteFrom()
: H3D::Field
- uOrder
: H3D::NurbsTextureCoordinate
, H3D::X3DNurbsSurfaceGeometryNode
- update()
: H3D::Anchor::GeometrySelected
, H3D::Billboard::SFMatrix4f
, H3D::BooleanFilter::SetBoolean
, H3D::BooleanToggle::SetBoolean
, H3D::BooleanTrigger::SetBoolean
, H3D::ColorInterpolator::SFValue
, H3D::ComposedShader::SetupDynamicRoutes
, H3D::CoordBoundField
, H3D::CoordinateInterpolator2D::MFValue
, H3D::CoordinateInterpolator::MFValue
, H3D::CylinderSensor::CheckAngleLimits
, H3D::DynamicTransform::SFMatrix4f
, H3D::DynamicTransform::SFMotion
, H3D::EaseInEaseOut::SFFraction
, H3D::Field
, H3D::FrameBufferTextureGenerator::GetNrSamples
, H3D::FrameBufferTextureGenerator::NeedMultiSample
, H3D::FrameBufferTextureGenerator::ResetPrintedFlag
, H3D::FrameBufferTextureGenerator::ResetPrintedFlags
, H3D::FrameBufferTextureGenerator
, H3D::FunctionPlotTexture::SFImage
, H3D::GaussianFilterShader::MFWeights
, H3D::GeneralFunction::SFFunctionObject
, H3D::GeneratedCubeMapTexture
, H3D::GeometryGroup::IsTouched
, H3D::GeometryGroup::MFVec3fPerIndex
, H3D::H3DDisplayListObject::DisplayList::IsActive
, H3D::H3DDisplayListObject::DisplayList
, H3D::H3DFakeHapticsDevice::GetValueSafeField< BaseField >
, H3D::H3DFunctionNode::Value
, H3D::H3DGeneratedShaderNode::RebuildShader
, H3D::H3DHapticsDevice::TrackerAngularVelocity
, H3D::H3DHapticsDevice::TrackerOrientation
, H3D::H3DHapticsDevice::TrackerPosition
, H3D::H3DShadowObjectNode
, H3D::H3DWindowNode::WindowSizeChanged
, H3D::HumanHand::SFBound
, H3D::Image3DTexture::SFImage
, H3D::ImageTexture::SFImage
, H3D::Inline::LoadedScene
, H3D::MField< Type >
, H3D::MFNodeSplitter::UpdateSelection
, H3D::NormalInterpolator::MFValue
, H3D::NurbsCurve::SFBound
, H3D::OrientationInterpolator::SFValue
, H3D::PositionInterpolator2D::SFValue
, H3D::PositionInterpolator::SFValue
, H3D::ProximitySensor::SetTime
, H3D::RefCountMField< RefClass >
, H3D::RefCountSField< RefClass, BaseField >
, H3D::ScalarInterpolator::SFValue
, H3D::Scene::EventSink
, H3D::SField< Type >
, H3D::ShadowGeometry
, H3D::ShadowSphere
, H3D::ShadowTransform
, H3D::Sound::ALSoundSetup
, H3D::SpaceWareSensor::AccumulateRotation
, H3D::SpaceWareSensor::AccumulateTranslation
, H3D::SpaceWareSensor::ResetAccumulatedRotation
, H3D::SpaceWareSensor::ResetAccumulatedTranslation
, H3D::SpaceWareSensor::ScaleRotation
, H3D::SpaceWareSensor::ScaleTranslation
, H3D::SplinePositionInterpolator2D::SFValue
, H3D::SplinePositionInterpolator::SFValue
, H3D::SplineScalarInterpolator::SFValue
, H3D::Text::OutputUpdater
, H3D::Text::SFBound
, H3D::ThreadSafeMField< BaseField >
, H3D::ThreadSafeSField< BaseField >
, H3D::TimeSensor::TimeHandler
, H3D::Transform::Matrix
, H3D::VisibilitySensor::SetTime
, H3D::X3DBindableNode::SFSetBind
, H3D::X3DProgrammableShaderObject::UpdateTextures
, H3D::X3DScriptNode::SFScriptString
, H3D::X3DSoundSourceNode::ALSoundBuffer
, H3D::X3DSoundSourceNode::TimeHandler
, H3D::X3DTimeDependentNode::StopTime
, H3D::X3DTimeDependentNode::TimeHandler
, H3D::X3DViewpointNode::SFOrientation
, H3D::X3DViewpointNode::SFPosition
, H3D::X3DViewpointNode::SFSumRotation
, H3D::X3DViewpointNode::SFSumVec3f
- update_fields
: H3D::ImageObjectInfo
- update_lock
: H3D::Field
- updateAdjacentVertexArray()
: H3D::ShadowGeometry
- updateAudioPlay
: H3D::SimpleAudioClip
- updateButtonDependentFields()
: H3D::X3DPointingDeviceSensorNode
- updateCoordinates()
: H3D::HAnimHumanoid
, H3D::HAnimSegment
- updateCoordinatesDLB()
: H3D::HAnimHumanoid
- updateCoordinatesLBS()
: H3D::HAnimHumanoid
- updateCoordinatesLBS2()
: H3D::HAnimHumanoid
- updateCubeMap()
: H3D::GeneratedCubeMapTexture
- updateCubeMapTextures()
: H3D::GeneratedCubeMapTexture
- updateDefaultValues()
: H3D::PlaybackDevice
- updateDeviceValues()
: H3D::ClutchedDevice
, H3D::EntactDevice
, H3D::ForceDimensionDevice
, H3D::H3DFakeHapticsDevice
, H3D::H3DHapticsDevice
, H3D::PhantomDevice
, H3D::PlaybackDevice
, H3D::SimballDevice
, H3D::SpaceWareHapticsDevice
- updateLineBounds()
: H3D::Text
- updateNeighbours()
: H3D::ShadowGeometry
- updateOption
: H3D::H3DOptionNode
- updateProjShift()
: H3D::StereoInfo
- updateRebuildStencilMaskFlag()
: H3D::H3DWindowNode::RenderMode
- updateSelection
: H3D::MFNodeSplitter
- updateShaderConstantValues()
: H3D::ShaderPart
- updateSilhouetteEdgesDirectionalLight()
: H3D::ShadowGeometry
- updateSilhouetteEdgesPointLight()
: H3D::ShadowGeometry
- updateSinglePassStereoValues()
: H3D::ShaderPart
- updateTextureProperties
: H3D::X3DTexture2DNode
, H3D::X3DTexture3DNode
- updateUniforms
: H3D::ComposedShader
- updateValues()
: H3D::VirtualHandGloveSensor
- updateVertexBufferObject()
: H3D::GLVertexAttributeObject
- updateViewShift()
: H3D::StereoInfo
- updateX3DPointingDeviceSensors()
: H3D::X3DPointingDeviceSensorNode
- upToDate()
: H3D::EventCollectingField< FieldType >
, H3D::Field
, H3D::H3DFakeHapticsDevice::GetValueSafeField< BaseField >
, H3D::PeriodicUpdate< BaseFieldType >
, H3D::ThreadSafeMField< BaseField >
, H3D::ThreadSafeRefSField< BaseField >
, H3D::ThreadSafeSField< BaseField >
- uri
: H3D::QuanserDevice
- url
: H3D::Anchor
, H3D::X3DUrlObject
- url_base
: H3D::X3DUrlObject
- url_used
: H3D::X3DUrlObject
- usableWorkspaceDimensions
: H3D::PhantomDevice
- use_bindless_textures
: H3D::X3DProgrammableShaderObject
- use_bindless_textures_set
: H3D::X3DProgrammableShaderObject
- use_count
: H3D::ImageTexture::SharedImage
- use_geometry_shader_last_loop
: H3D::ShadowGeometry
- use_union_bound
: H3D::HAnimHumanoid
, H3D::X3DGroupingNode
- useAdaptiveViewport
: H3D::OpenHapticsOptions
- useBackFaceCulling()
: H3D::X3DGeometryNode
- useBoundTree
: H3D::HapticsOptions
- useBrakes
: H3D::ForceDimensionDevice
- useCaching
: H3D::GraphicsOptions
- useCulling()
: H3D::X3DGeometryNode
- usedDriver
: H3D::FalconDevice
- useDefaultShadows
: H3D::GraphicsOptions
- useDSA
: H3D::FrameBufferTextureGenerator
- useFullscreenAntiAliasing
: H3D::H3DWindowNode
- useGravityCompensation
: H3D::ForceDimensionDevice
- useHapticCameraView
: H3D::OpenHapticsOptions
- useInverseMasking
: H3D::FrameBufferTextureGenerator
- useNavigation
: H3D::FrameBufferTextureGenerator
- user_data
: H3D::Node::NodeIntersectResult
- useRelativeValues
: H3D::H3DStiffnessSurfaceNode
- useScissor
: H3D::FrameBufferTextureGenerator
- useSharing()
: H3D::ImageTexture
- useSpecifiedClearColor
: H3D::FrameBufferTextureGenerator
- useStereo
: H3D::FrameBufferTextureGenerator
- usingCaching()
: H3D::H3DDisplayListObject::DisplayList
, H3D::X3DGeometryNode::DisplayList
- usingCulling()
: H3D::X3DGeometryNode
- usingFrustumCulling()
: H3D::H3DDisplayListObject::DisplayList
- usingMultiPassTransparency()
: H3D::Appearance
, H3D::X3DAppearanceNode
- uTessellation
: H3D::X3DNurbsSurfaceGeometryNode