H3D API  2.4.1
Classes | Public Member Functions | Public Attributes | Static Public Attributes | List of all members
H3D::EntactDevice Class Reference

A EntactDevice is a node for handling communication with a haptics device from Entact. More...

#include <H3D/EntactDevice.h>

Inheritance diagram for H3D::EntactDevice:
Inheritance graph

Classes

class  Calibrate
 Field class that calibrates the device when a true event is received or the field is set to true. More...
 

Public Member Functions

 EntactDevice (Inst< SFVec3f > _devicePosition=0, Inst< SFRotation > _deviceOrientation=0, Inst< TrackerPosition > _trackerPosition=0, Inst< TrackerOrientation > _trackerOrientation=0, Inst< SFMatrix4f > _positionCalibration=0, Inst< SFRotation > _orientationCalibration=0, Inst< SFVec3f > _proxyPosition=0, Inst< WeightedProxy > _weightedProxyPosition=0, Inst< SFFloat > _proxyWeighting=0, Inst< SFBool > _mainButton=0, Inst< SFBool > _secondaryButton=0, Inst< SFInt32 > _buttons=0, Inst< SFVec3f > _force=0, Inst< SFVec3f > _torque=0, Inst< SFInt32 > _inputDOF=0, Inst< SFInt32 > _outputDOF=0, Inst< SFInt32 > _hapticsRate=0, Inst< SFInt32 > _desiredHapticsRate=0, Inst< SFNode > _stylus=0, Inst< SFHapticsRendererNode > _hapticsRenderer=0, Inst< MFVec3f > _proxyPositions=0, Inst< SFBool > _followViewpoint=0, Inst< SFInt32 > _serialNumber=0, Inst< SFBool > _needsCalibration=0, Inst< Calibrate > _calibrate=0, Inst< SFString > _ipAddress=0)
 Constructor.
 
virtual void initialize ()
 Creates a EntactHapticsDevice in the hapi_device member with the specified serial number.
 
virtual void updateDeviceValues ()
 updateDeviceValues is specialized to set the needsCalibration field if needed.
 
- Public Member Functions inherited from H3D::H3DHapticsDevice
 H3DHapticsDevice (Inst< SFVec3f > _devicePosition=0, Inst< SFRotation > _deviceOrientation=0, Inst< TrackerPosition > _trackerPosition=0, Inst< TrackerOrientation > _trackerOrientation=0, Inst< SFMatrix4f > _positionCalibration=0, Inst< SFRotation > _orientationCalibration=0, Inst< SFVec3f > _proxyPosition=0, Inst< WeightedProxy > _weightedProxyPosition=0, Inst< SFFloat > _proxyWeighting=0, Inst< SFBool > _mainButton=0, Inst< SFBool > _secondaryButton=0, Inst< SFInt32 > _buttons=0, Inst< SFVec3f > _force=0, Inst< SFVec3f > _torque=0, Inst< SFInt32 > _inputDOF=0, Inst< SFInt32 > _outputDOF=0, Inst< SFInt32 > _hapticsRate=0, Inst< SFInt32 > _desiredHapticsRate=0, Inst< SFNode > _stylus=0, Inst< SFHapticsRendererNode > _hapticsRenderer=0, Inst< MFVec3f > _proxyPositions=0, Inst< SFBool > _followViewpoint=0, Inst< SFVec3f > _deviceVelocity=0, Inst< TrackerVelocity > _trackerVelocity=0, Inst< SFString > _profiledResult=0, Inst< SFVec3f > _deviceAngularVelocity=0, Inst< TrackerAngularVelocity > _trackerAngularVelocity=0)
 Constructor.
 
virtual ~H3DHapticsDevice ()
 Destuctor.
 
Vec3f getPreviousProxyPosition (unsigned int layer=0)
 Get the proxy position from the previous loop for a certain layer. More...
 
const vector< Vec3f > & getPreviousProxyPositions ()
 Get all previous proxy positions.
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
HAPI::HAPIHapticsDevice * getHAPIDevice ()
 Get the HAPIHapticsDevice that is encapsulated by this node.
 
virtual ErrorCode initDevice ()
 Does all the initialization needed for the device before starting to use it.
 
virtual ErrorCode releaseDevice ()
 Perform cleanup and let go of all device resources that are allocated. More...
 
virtual ErrorCode enableDevice ()
 Enable the device. Positions can be read and force can be sent.
 
virtual ErrorCode disableDevice ()
 Temporarily disable the device. More...
 
H3DUtil::PeriodicThreadBasegetThread ()
 Get the thread that is used to run this haptics device.
 
virtual void postInit ()
 This function is called for all devices in a DeviceInfo node for which the initDevice has been called. More...
 
virtual void preRender ()
 This function is called at the start of each scenegraph loop before any calls to other HapticDevice functions and can be used to perform any necessary operation that are needed for the other calls to function properly.
 
virtual void postRender ()
 This function is called at the end of each scenegraph loop after all calls to other HapticDevice functions and can be used to perform any necessary operation that are needed.
 
virtual void renderShapes (const HapticShapeVector &shapes, unsigned int layer=0)
 Perform haptic rendering for the given HapticShape instances. More...
 
virtual void renderStylus ()
 Render the stylus of the device wint OpenGL.
 
virtual void renderEffects (const HapticEffectVector &effects)
 Perform haptic rendering for the given HAPIForceEffect instances. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 

Public Attributes

H3DUniquePtr< SFInt32serialNumber
 The serial number of the device to use. More...
 
H3DUniquePtr< SFBoolneedsCalibration
 This field is true if the device needs to be calibrated. More...
 
H3DUniquePtr< Calibratecalibrate
 When a true event is received, the calibration procedure for the device is started. More...
 
H3DUniquePtr< SFStringipAddress
 The ip address of the device to use. More...
 
- Public Attributes inherited from H3D::H3DHapticsDevice
H3DUniquePtr< SFVec3fdevicePosition
 The position of the device given in the coordinate system of the device. More...
 
H3DUniquePtr< SFRotationdeviceOrientation
 The orientation of the device given in the coordinate system of the device. More...
 
H3DUniquePtr< TrackerPositiontrackerPosition
 The position of the device in the world coordinates of the API. More...
 
H3DUniquePtr< TrackerOrientationtrackerOrientation
 The orientation of the device in the world coordinates of the API. More...
 
H3DUniquePtr< SFMatrix4fpositionCalibration
 The calibration matrix between devicePosition and trackerPosition. More...
 
H3DUniquePtr< SFMatrix4fadjustedPositionCalibration
 The calibration matrix between devicePosition and trackerPosition adjusted with the movement of the viewpoint.
 
H3DUniquePtr< SFRotationorientationCalibration
 The calibration rotation between deviceOrientation and trackerOrientation. More...
 
H3DUniquePtr< SFRotationadjustedOrnCalibration
 The calibration rotation between deviceOrientation and trackerOrientation adjusted with the movement of the viewpoint.
 
H3DUniquePtr< SFVec3fproxyPosition
 The position of the proxy used in the haptic rendering(layer 0). More...
 
H3DUniquePtr< WeightedProxyweightedProxyPosition
 A weighted position between proxyPosition and trackerPosition. More...
 
H3DUniquePtr< SFFloatproxyWeighting
 The weighting between proxyPosition and trackerPosition when calculating weightedProxyPosition. More...
 
H3DUniquePtr< SFBoolmainButton
 The state of the main button(button 0). More...
 
H3DUniquePtr< SFBoolsecondaryButton
 The state of the secondary button (button 1). More...
 
H3DUniquePtr< SFInt32buttons
 The state of all buttons. More...
 
H3DUniquePtr< SFVec3fforce
 The approximation of the force that has been rendered during the last scenegraph loop. More...
 
H3DUniquePtr< SFVec3ftorque
 The approximation of the torque that has been rendered during the last scenegraph loop. More...
 
H3DUniquePtr< SFInt32inputDOF
 The degrees of freedom supported as input. More...
 
H3DUniquePtr< SFInt32outputDOF
 The degrees of freedom supported as output, i.e. More...
 
H3DUniquePtr< SFInt32hapticsRate
 The update rate of the servoloop of the H3DHapticsDevice. More...
 
H3DUniquePtr< SFInt32desiredHapticsRate
 The desired update rate of the servoloop of the H3DHapticsDevice. More...
 
H3DUniquePtr< SFTimehapticsLoopTime
 The time spent in the last haptics loop(in seconds) A value of -1 means that no haptics loop has been completed yet. More...
 
H3DUniquePtr< SFNodestylus
 The Node used as the visual representation of the stylus. More...
 
H3DUniquePtr< SFBoolinitialized
 true if the device is initialized and ready for calls to updateDeviceValues() and renderObjects(). More...
 
H3DUniquePtr< SFHapticsRendererNodehapticsRenderer
 Specifies the haptics rendering algorithm to use to generate forces from geometric shapes. More...
 
H3DUniquePtr< MFVec3fproxyPositions
 The positions of the proxies for each layer used in haptic rendering(layer 0). More...
 
H3DUniquePtr< SetEnabledset_enabled
 Enable/disable the device. More...
 
H3DUniquePtr< SFBoolenabled
 true if the device is enabled, e.g. More...
 
H3DUniquePtr< SFBoolfollowViewpoint
 true if the device should follow the viewpoint. More...
 
H3DUniquePtr< SFVec3fdeviceVelocity
 The velocity of the device in the coordinate system of the device. More...
 
H3DUniquePtr< TrackerVelocitytrackerVelocity
 The velocity of the device in the world coordinates of the API. More...
 
H3DUniquePtr< SFFloatforceLimit
 The maximum force(in N) we want the device to render. More...
 
H3DUniquePtr< SFFloatforceScale
 Set the scaling of the output force. More...
 
H3DUniquePtr< SFBooldeadmansSwitch
 This is an alternative operational safety mode. More...
 
H3DUniquePtr< SFFloattorqueLimit
 The maximum torque(in Nm) we want the device to render. More...
 
H3DUniquePtr< SFVec3fdeviceAngularVelocity
 The angular velocity of the device in the coordinate system of the device. More...
 
H3DUniquePtr< TrackerAngularVelocitytrackerAngularVelocity
 The angular velocity of the device in the world coordinates of the API. More...
 

Static Public Attributes

static H3DNodeDatabase database
 Node database entry.
 
- Static Public Attributes inherited from H3D::H3DHapticsDevice
static H3DNodeDatabase database
 Node database entry.
 

Additional Inherited Members

- Public Types inherited from H3D::H3DHapticsDevice
typedef SFMatrix4f PosCalibration
 
typedef SFRotation OrnCalibration
 
- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 
- Protected Attributes inherited from H3D::H3DHapticsDevice
TimeStamp last_effect_change
 The time for the last call to the renderEffects function.
 

Detailed Description

A EntactDevice is a node for handling communication with a haptics device from Entact.

Note that all EntactDevice nodes in the scene have to use the same way to connect to the device. Either serial number for all, or static IP addresses for all. Getting a connection when using static ip address seems to be more reliable so it the recommended approach.

Examples:

Member Data Documentation

◆ calibrate

H3DUniquePtr< Calibrate > H3D::EntactDevice::calibrate

When a true event is received, the calibration procedure for the device is started.

The calibration procedure depends on the device type.

Access type: inputOnly

◆ ipAddress

H3DUniquePtr< SFString > H3D::EntactDevice::ipAddress

The ip address of the device to use.

If specified only the device with the specified ip address can be initialized by the node. This field is used if serialNumber is -1. Note that all devices in scene must use the same connection approach.

Default value: ""
Access type: initializeOnly

Referenced by EntactDevice(), and initialize().

◆ needsCalibration

H3DUniquePtr< SFBool > H3D::EntactDevice::needsCalibration

This field is true if the device needs to be calibrated.

Access type: outputOnly

Referenced by EntactDevice(), and updateDeviceValues().

◆ serialNumber

H3DUniquePtr< SFInt32 > H3D::EntactDevice::serialNumber

The serial number of the device to use.

If specified only the device with the specified serial number can be initialized by the node. If -1 any Entact device that is connected to the computer can be used. Note that all devices in scene must use the same connection approach.

Default value: -1
Access type: initializeOnly

Referenced by EntactDevice(), and initialize().


The documentation for this class was generated from the following files: