H3D API
2.4.1
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This is the base node type for all Appearance nodes. More...
#include <H3D/X3DAppearanceNode.h>
Public Member Functions | |
X3DAppearanceNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFSurface > _surface=0) | |
Constructor. | |
virtual void | preRender () |
This function will be called by the X3DShapeNode before any rendering of geometry and before the call to the render function. More... | |
virtual void | postRender () |
This function will be called by the X3DShapeNode after the geometry has been rendered. | |
virtual GLbitfield | getAffectedGLAttribs () |
Returns a bitmask of the OpenGL attrib bits that will be affected by this node. More... | |
virtual bool | isTransparent () |
This function checks the transparency field to determine if the material requires that the geometry is rendered with transparency. | |
virtual bool | hasGeometryShadow () |
This function return true if the appearance has decided that shadow should be cast. More... | |
virtual bool | usingMultiPassTransparency () |
This function checks if multi-pass transparency should be used or not (see RenderProperties_multiPassTransparency) | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
Traversing the scene graph. More... | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
Static Public Member Functions | |
static void | setDefaultUsingMultiPassTransparency (bool b) |
Set the default value for usage of multi pass transparancy. More... | |
static bool | getDefaultUsingMultiPassTransparency () |
Get the default value for usage of multi pass transparancy. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
Public Attributes | |
H3DUniquePtr< SFSurface > | surface |
Contains the Surface node that will determine how an object will feel haptically. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Static Protected Attributes | |
static bool | default_using_multi_pass_transparency = true |
The default value to use for multipass transparency, if the inherited appearance node does not contain any information about using multipass transparency. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
This is the base node type for all Appearance nodes.
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inlinevirtual |
Returns the default xml containerField attribute value.
For this node it is "appearance".
Reimplemented from H3D::Node.
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inlinevirtual |
Returns a bitmask of the OpenGL attrib bits that will be affected by this node.
The value can be used in glPushAttrib in order to save the current state.
Reimplemented in H3D::Appearance.
Referenced by H3D::Appearance::getAffectedGLAttribs(), H3D::ParticleSystem::render(), and H3D::X3DShapeNode::render().
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inlinevirtual |
This function return true if the appearance has decided that shadow should be cast.
Reimplemented in H3D::Appearance.
Referenced by H3D::X3DShapeNode::traverseSG().
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inlinevirtual |
This function will be called by the X3DShapeNode before any rendering of geometry and before the call to the render function.
Reimplemented in H3D::Appearance.
Referenced by H3D::Appearance::preRender(), H3D::ParticleSystem::render(), and H3D::X3DShapeNode::render().
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inlinestatic |
Set the default value for usage of multi pass transparancy.
This is the value that will be used if the inherited appearance node does not contain any information about using multipass transparency
Referenced by H3D::Scene::idle().
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virtual |
Traversing the scene graph.
The current surface will be set to the surface of the X3DAppearanceNode.
ti | The TraverseInfo object containing information about the traversal. |
Reimplemented from H3D::Node.
Reimplemented in H3D::Appearance.
References H3D::TraverseInfo::setCurrentSurface(), and surface.
Referenced by H3D::Appearance::traverseSG(), and H3D::X3DShapeNode::traverseSG().
H3DUniquePtr< SFSurface > H3D::X3DAppearanceNode::surface |
Contains the Surface node that will determine how an object will feel haptically.
Access type: inputOutput
Referenced by H3D::Appearance::traverseSG(), and traverseSG().