H3D API
2.4.1
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The BoundedPhysicsModel node specifies a physics model that applies a user-defined set of geometrical bounds to the particles. More...
#include <H3D/BoundedPhysicsModel.h>
Public Member Functions | |
BoundedPhysicsModel (Inst< SFNode > _metadata=0, Inst< SFBool > _enabled=0, Inst< SFGeometryNode > _geometry=0) | |
Constructor. | |
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X3DParticlePhysicsModelNode (Inst< SFNode > _metadata=0, Inst< SFBool > _enabled=0) | |
Constructor. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Public Attributes | |
H3DUniquePtr< SFGeometryNode > | geometry |
The geometry field specifies a piece of geometry that models the bounds that constrain the location of the particles. More... | |
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H3DUniquePtr< SFBool > | enabled |
The enabled field specifies whether this physics model is currently being applied to the particles. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
The BoundedPhysicsModel node specifies a physics model that applies a user-defined set of geometrical bounds to the particles.
The geometry field specifies a piece of geometry that models the bounds that constrain the location of the particles. When a particle touches the surface of the bounds, it is reflected. The particles may be restricted to an inside location or an outside location. All geometry defined by the bounds are considered to be non-solid, regardless of the setting of the solid field. It does not matter whether the particle impacts the front or back side of the geometry. Particles are reflected at the same angle to the normal of the surface to which they impact, continuing in the same direction. The calculation of the correct normal is determined by the rules of the geometry that forms the bounds.
EXAMPLE A particle can be made to bounce off an elevation grid representing terrain.
Examples:
H3DUniquePtr< SFGeometryNode > H3D::BoundedPhysicsModel::geometry |
The geometry field specifies a piece of geometry that models the bounds that constrain the location of the particles.
Access type: inputOutput