H3D API  2.4.1
Public Member Functions | Public Attributes | Static Public Attributes | List of all members
H3D::GravityPhysicsModel Class Reference

The GravityPhysicsModel node specifies a physics model that applies a constant gravity value to the particles. More...

#include <H3D/GravityPhysicsModel.h>

Inheritance diagram for H3D::GravityPhysicsModel:
Inheritance graph

Public Member Functions

 GravityPhysicsModel (Inst< SFNode > _metadata=0, Inst< SFBool > _enabled=0, Inst< SFVec3f > _gravity=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DParticlePhysicsModelNode
 X3DParticlePhysicsModelNode (Inst< SFNode > _metadata=0, Inst< SFBool > _enabled=0)
 Constructor.
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 

Public Attributes

H3DUniquePtr< SFVec3fgravity
 The gravity field is used to indicate the strength and direction of the force of gravity that should be applied. More...
 
- Public Attributes inherited from H3D::X3DParticlePhysicsModelNode
H3DUniquePtr< SFBoolenabled
 The enabled field specifies whether this physics model is currently being applied to the particles. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DParticlePhysicsModelNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

The GravityPhysicsModel node specifies a physics model that applies a constant gravity value to the particles.

Gravity may act in any given direction vector at any strength.

The gravity field is used to indicate the strength and direction of the force of gravity that should be applied. Force is specified in metres per seconds-squared (m/s2). If the particles are defined to have zero mass by the emitter, the GravityPhysicsModel node has no effect.

Examples:

Member Data Documentation

◆ gravity

H3DUniquePtr< SFVec3f > H3D::GravityPhysicsModel::gravity

The gravity field is used to indicate the strength and direction of the force of gravity that should be applied.

Gravity is specified in metres per seconds-squared (m/s2).

Access type: inputOutput
Default value: Vec3f( 0, -9.8, 0 )

Referenced by GravityPhysicsModel().


The documentation for this class was generated from the following files: