H3D API  2.4.1
Public Member Functions | Public Attributes | Static Public Attributes | List of all members
H3D::MagneticGeometryEffect Class Reference

MagneticGeometryEffect is a localized haptic effect that tries to constrain the haptic device to the surface of the given geometry. More...

#include <H3D/MagneticGeometryEffect.h>

Inheritance diagram for H3D::MagneticGeometryEffect:
Inheritance graph

Public Member Functions

 MagneticGeometryEffect (Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFFloat > _startDistance=0, Inst< SFFloat > _escapeDistance=0, Inst< SFBool > _active=0, Inst< SFFloat > _springConstant=0, Inst< SFGeometry > _geometry=0, Inst< MFInt32 > _deviceIndex=0)
 Constructor.
 
virtual void traverseSG (TraverseInfo &ti)
 Adds a forceeffect. More...
 
- Public Member Functions inherited from H3D::H3DForceEffect
 H3DForceEffect (Inst< SFNode > _metadata=0, Inst< MFInt32 > _deviceIndex=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DChildNode
 X3DChildNode (Inst< SFNode > _metadata=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 

Public Attributes

H3DUniquePtr< SFBoolenabled
 Enables or disables the force calculations. More...
 
H3DUniquePtr< SFFloatstartDistance
 When the haptics device comes within this distance of the geometry the constraint is activated. More...
 
H3DUniquePtr< SFFloatescapeDistance
 If the effect is active, the effect will be deactivated if the haptics device moves outside this distance from the surface. More...
 
H3DUniquePtr< SFBoolactive
 Tells whether the effect is active or not. More...
 
H3DUniquePtr< SFFloatspringConstant
 The spring constant of the spring. More...
 
H3DUniquePtr< SFGeometrygeometry
 The geometry whose surface to follow. More...
 
- Public Attributes inherited from H3D::H3DForceEffect
H3DUniquePtr< MFInt32deviceIndex
 A list of indices that tells which haptics devices to render the force on. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::H3DForceEffect
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

MagneticGeometryEffect is a localized haptic effect that tries to constrain the haptic device to the surface of the given geometry.

The effect is comparable to MagneticSurface. The given geometry is not rendered visually in the scene. The force is calculated as follows: force = (closest_point_to_surface - device_position) * springConstant

Examples:

Member Function Documentation

◆ traverseSG()

void MagneticGeometryEffect::traverseSG ( TraverseInfo ti)
virtual

Member Data Documentation

◆ active

H3DUniquePtr< SFBool > H3D::MagneticGeometryEffect::active

Tells whether the effect is active or not.

Access type: outputOnly
Default value: FALSE

Referenced by MagneticGeometryEffect(), and traverseSG().

◆ enabled

H3DUniquePtr< SFBool > H3D::MagneticGeometryEffect::enabled

Enables or disables the force calculations.

Access type: inputOutput
Default value: TRUE

Referenced by MagneticGeometryEffect(), and traverseSG().

◆ escapeDistance

H3DUniquePtr< SFFloat > H3D::MagneticGeometryEffect::escapeDistance

If the effect is active, the effect will be deactivated if the haptics device moves outside this distance from the surface.

Access type: inputOutput
Default value: 0.01

Referenced by MagneticGeometryEffect(), and traverseSG().

◆ geometry

H3DUniquePtr< SFGeometry > H3D::MagneticGeometryEffect::geometry

The geometry whose surface to follow.

Access type: inputOutput
Default value: NULL

Referenced by MagneticGeometryEffect(), and traverseSG().

◆ springConstant

H3DUniquePtr< SFFloat > H3D::MagneticGeometryEffect::springConstant

The spring constant of the spring.

Access type: inputOutput
Default value: 300

Referenced by MagneticGeometryEffect(), and traverseSG().

◆ startDistance

H3DUniquePtr< SFFloat > H3D::MagneticGeometryEffect::startDistance

When the haptics device comes within this distance of the geometry the constraint is activated.

Access type: inputOutput
Default value: 0.01

Referenced by MagneticGeometryEffect().


The documentation for this class was generated from the following files: