H3D API
2.4.1
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The MultiDeviceSurface allows you to specify different surface for different haptics devices in a multi device setup. More...
#include <H3D/MultiDeviceSurface.h>
Public Member Functions | |
MultiDeviceSurface (Inst< MFSurfaceNode > _surface=0) | |
Constructor. | |
virtual HAPI::HAPISurfaceObject * | getSurface (unsigned int device_index=0) |
Get the surface to use for the haptics device with the specified index. More... | |
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H3DSurfaceNode () | |
Constructor. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Public Attributes | |
H3DUniquePtr< MFSurfaceNode > | surface |
The surface field contains H3DSurfaceNode instances to use by different devices. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
The MultiDeviceSurface allows you to specify different surface for different haptics devices in a multi device setup.
The surface field contains H3DSurfaceNode instances to use by different devices. The surfaces are mapped onto different devices in the same order as the devices are specified in DeviceInfo, i.e. the first surface will be mapped to the first device, the second surface to the second device and so on. If there are more devices than surfaces the last surface is used for these. An empty set of surfaces means no surface for any device. If a value is NULL it means no surface for that device.
Examples:
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virtual |
Get the surface to use for the haptics device with the specified index.
Specialization to get different surfaces depending on the surface field.
Reimplemented from H3D::H3DSurfaceNode.
References H3D::H3DSurfaceNode::getSurface(), and surface.
H3DUniquePtr< MFSurfaceNode > H3D::MultiDeviceSurface::surface |
The surface field contains H3DSurfaceNode instances to use by different devices.
The surfaces are mapped onto different devices in the same order as the devices are specified in DeviceInfo, i.e. the first surface will be mapped to the first device, the second surface to the second device and so on. If there are more devices than surfaces the last surface is used for these. An empty set of surfaces means no surface for any device. If a value is NULL it means no surface for that device.
Access type: inputOutput
Referenced by getSurface().