| H3D API
    2.4.1
    | 
The DynamicFieldDBElement is a FieldDBElement for fields that are not actual members of a Node class, but instead are defined and added at runtime, e.g. More...
#include <H3D/H3DNodeDatabase.h>

| Public Member Functions | |
| virtual Field * | getField (const Node *n) const | 
| Given a Node get a pointer to the field in that node that is represented by this FieldDBElement. | |
|  Public Member Functions inherited from H3D::FieldDBElement | |
| FieldDBElement (H3DNodeDatabase *_container, const string &_name, const Field::AccessType _access) | |
| Constructor.  More... | |
| virtual | ~FieldDBElement () | 
| Destructor. | |
| H3DNodeDatabase * | getContainer () | 
| Get the H3DNodeDatabase this instance is part of. | |
| const string & | getName () | 
| Get the name of the field. | |
| Field::AccessType | getAccessType () | 
| Get the access type of the field. | |
| Protected Attributes | |
| Field * | ptr | 
| The pointer to the field. | |
The DynamicFieldDBElement is a FieldDBElement for fields that are not actual members of a Node class, but instead are defined and added at runtime, e.g.
in Script node and X3DProgrammableObject nodes.