H3D API
2.4.1
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The DynamicFieldDBElement is a FieldDBElement for fields that are not actual members of a Node class, but instead are defined and added at runtime, e.g. More...
#include <H3D/H3DNodeDatabase.h>
Public Member Functions | |
virtual Field * | getField (const Node *n) const |
Given a Node get a pointer to the field in that node that is represented by this FieldDBElement. | |
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FieldDBElement (H3DNodeDatabase *_container, const string &_name, const Field::AccessType _access) | |
Constructor. More... | |
virtual | ~FieldDBElement () |
Destructor. | |
H3DNodeDatabase * | getContainer () |
Get the H3DNodeDatabase this instance is part of. | |
const string & | getName () |
Get the name of the field. | |
Field::AccessType | getAccessType () |
Get the access type of the field. | |
Protected Attributes | |
Field * | ptr |
The pointer to the field. | |
The DynamicFieldDBElement is a FieldDBElement for fields that are not actual members of a Node class, but instead are defined and added at runtime, e.g.
in Script node and X3DProgrammableObject nodes.