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OpenSceneGraph
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DriveManipulator is a camera manipulator which provides drive-like functionality. More...


Public Member Functions | |
| virtual const char * | className () const |
| return the name of the object's class type. More... | |
| virtual void | setByMatrix (const osg::Matrixd &matrix) |
| Get the position of the matrix manipulator using a 4x4 Matrix. More... | |
| virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
| Set the position of the matrix manipulator using a 4x4 Matrix. More... | |
| virtual osg::Matrixd | getMatrix () const |
| Get the position of the manipulator as 4x4 Matrix. More... | |
| virtual osg::Matrixd | getInverseMatrix () const |
| Get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. More... | |
| virtual void | setNode (osg::Node *) |
| Attach a node to the manipulator, automatically detaching any previously attached node. More... | |
| virtual const osg::Node * | getNode () const |
| Return const node if attached. More... | |
| virtual osg::Node * | getNode () |
| Return node if attached. More... | |
| virtual void | computeHomePosition () |
| virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Move the camera to the default position. More... | |
| virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Start/restart the manipulator. More... | |
| virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Handle events, return true if handled, false otherwise. More... | |
| virtual void | getUsage (osg::ApplicationUsage &usage) const |
| Get the keyboard and mouse usage of this manipulator. More... | |
| void | setModelScale (double in_ms) |
| double | getModelScale () const |
| void | setVelocity (double in_vel) |
| double | getVelocity () const |
| void | setHeight (double in_h) |
| double | getHeight () const |
Public Member Functions inherited from osgGA::CameraManipulator | |
| virtual void | setCoordinateFrameCallback (CoordinateFrameCallback *cb) |
| set the coordinate frame which callback tells the manipulator which way is up, east and north. More... | |
| CoordinateFrameCallback * | getCoordinateFrameCallback () |
| get the coordinate frame callback which tells the manipulator which way is up, east and north. More... | |
| const CoordinateFrameCallback * | getCoordinateFrameCallback () const |
| get the coordinate frame callback which tells the manipulator which way is up, east and north. More... | |
| osg::CoordinateFrame | getCoordinateFrame (const osg::Vec3d &position) const |
| get the coordinate frame. More... | |
| osg::Vec3d | getSideVector (const osg::CoordinateFrame &cf) const |
| osg::Vec3d | getFrontVector (const osg::CoordinateFrame &cf) const |
| osg::Vec3d | getUpVector (const osg::CoordinateFrame &cf) const |
| virtual void | updateCamera (osg::Camera &camera) |
| update the camera for the current frame, typically called by the viewer classes. More... | |
| virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
| Get the FusionDistanceMode. More... | |
| virtual float | getFusionDistanceValue () const |
| Get the FusionDistanceValue. More... | |
| void | setIntersectTraversalMask (unsigned int mask) |
| Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More... | |
| unsigned int | getIntersectTraversalMask () const |
| Get the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More... | |
| virtual void | setHomePosition (const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up, bool autoComputeHomePosition=false) |
| Manually set the home position, and set the automatic compute of home position. More... | |
| virtual void | getHomePosition (osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const |
| Get the manually set home position. More... | |
| virtual void | setAutoComputeHomePosition (bool flag) |
| Set whether the automatic compute of the home position is enabled. More... | |
| bool | getAutoComputeHomePosition () const |
| Get whether the automatic compute of the home position is enabled. More... | |
| virtual void | computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false) |
| Compute the home position. More... | |
| virtual void | finishAnimation () |
| finish any active manipulator animations. More... | |
| virtual void | home (double) |
| Move the camera to the default position. More... | |
| virtual bool | handle (osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv) |
| Handle event. More... | |
Public Member Functions inherited from osgGA::GUIEventHandler | |
| GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| META_Object (osgGA, GUIEventHandler) | |
| virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *) |
| Handle events, return true if handled, false otherwise. More... | |
Public Member Functions inherited from osgGA::EventHandler | |
| EventHandler (const EventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| META_Object (osgGA, EventHandler) | |
| virtual bool | run (osg::Object *object, osg::Object *data) |
| NodeCallback overrides the Callback::run() method to adapt it the old style NodeCallback::operator()(Node* node, NodeVisitor* nv) method. More... | |
| virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
| Event traversal node callback method. More... | |
| virtual void | event (osg::NodeVisitor *nv, osg::Drawable *drawable) |
| Event traversal drawable callback method. More... | |
Public Member Functions inherited from osg::NodeCallback | |
| NodeCallback (const NodeCallback &nc, const CopyOp ©op) | |
| META_Object (osg, NodeCallback) | |
Public Member Functions inherited from osg::Callback | |
| Callback (const Callback &cb, const CopyOp ©op) | |
| META_Object (osg, Callback) | |
| bool | traverse (osg::Object *object, osg::Object *data) |
| traverse the nested callbacks or call NodeVisitor::traverse() if the object is Node, and data is NodeVisitor. More... | |
| void | setNestedCallback (osg::Callback *cb) |
| osg::Callback * | getNestedCallback () |
| const osg::Callback * | getNestedCallback () const |
| void | addNestedCallback (osg::Callback *nc) |
| void | removeNestedCallback (osg::Callback *nc) |
Public Member Functions inherited from osg::Object | |
| Object () | |
| Construct an object. More... | |
| Object (bool threadSafeRefUnref) | |
| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
| Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More... | |
| virtual Object * | cloneType () const =0 |
| Clone the type of an object, with Object* return type. More... | |
| virtual Object * | clone (const CopyOp &) const =0 |
| Clone an object, with Object* return type. More... | |
| virtual bool | isSameKindAs (const Object *) const |
| virtual const char * | libraryName () const =0 |
| return the name of the object's library. More... | |
| std::string | getCompoundClassName () const |
| return the compound class name that combines the library name and class name. More... | |
| virtual Node * | asNode () |
| Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More... | |
| virtual const Node * | asNode () const |
| convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More... | |
| virtual NodeVisitor * | asNodeVisitor () |
| Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
| virtual const NodeVisitor * | asNodeVisitor () const |
| convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
| virtual StateAttribute * | asStateAttribute () |
| Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
| virtual const StateAttribute * | asStateAttribute () const |
| convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
| virtual Uniform * | asUniform () |
| Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
| virtual const Uniform * | asUniform () const |
| convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More... | |
| virtual void | setName (const std::string &name) |
| Set the name of object using C++ style string. More... | |
| void | setName (const char *name) |
| Set the name of object using a C style string. More... | |
| const std::string & | getName () const |
| Get the name of object. More... | |
| void | setDataVariance (DataVariance dv) |
| Set the data variance of this object. More... | |
| DataVariance | getDataVariance () const |
| Get the data variance of this object. More... | |
| virtual void | computeDataVariance () |
| Compute the DataVariance based on an assessment of callback etc. More... | |
| void | setUserDataContainer (osg::UserDataContainer *udc) |
| set the UserDataContainer object. More... | |
| template<class T > | |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
| osg::UserDataContainer * | getUserDataContainer () |
| get the UserDataContainer attached to this object. More... | |
| const osg::UserDataContainer * | getUserDataContainer () const |
| get the const UserDataContainer attached to this object. More... | |
| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More... | |
| virtual void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling. More... | |
| template<class T > | |
| void | setUserData (const ref_ptr< T > &ud) |
| virtual Referenced * | getUserData () |
| Get user data. More... | |
| virtual const Referenced * | getUserData () const |
| Get const user data. More... | |
| template<typename T > | |
| bool | getUserValue (const std::string &name, T &value) const |
| Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More... | |
| template<typename T > | |
| void | setUserValue (const std::string &name, const T &value) |
| Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More... | |
| virtual void | resizeGLObjectBuffers (unsigned int) |
| Resize any per context GLObject buffers to specified size. More... | |
| virtual void | releaseGLObjects (osg::State *=0) const |
| If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More... | |
| template<typename T > | |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| provide implementation of osg::Object::getUserValue(..) template | |
Public Member Functions inherited from osg::Referenced | |
| Referenced (bool threadSafeRefUnref) | |
| Referenced (const Referenced &) | |
| Referenced & | operator= (const Referenced &) |
| bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
| bool | getThreadSafeRefUnref () const |
| OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More... | |
| OpenThreads::Mutex * | getRefMutex () const |
| int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
| int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
| int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
| int | referenceCount () const |
| Return the number of pointers currently referencing this object. More... | |
| ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More... | |
| ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
| void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
| void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More... | |
Public Member Functions inherited from osg::Drawable::EventCallback | |
| EventCallback (const EventCallback &, const CopyOp &) | |
| META_Object (osg, EventCallback) | |
Protected Types | |
| enum | SpeedControlMode { USE_MOUSE_Y_FOR_SPEED, USE_MOUSE_BUTTONS_FOR_SPEED } |
Protected Member Functions | |
| bool | intersect (const osg::Vec3d &start, const osg::Vec3d &end, osg::Vec3d &intersection, osg::Vec3d &normal) const |
| void | flushMouseEventStack () |
| Reset the internal GUIEvent stack. More... | |
| void | addMouseEvent (const GUIEventAdapter &ea) |
| Add the current mouse GUIEvent to internal stack. More... | |
| void | computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up) |
| bool | calcMovement () |
| For the given mouse movement calculate the movement of the camera. More... | |
Protected Member Functions inherited from osgGA::CameraManipulator | |
| CameraManipulator (const CameraManipulator &mm, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
| std::string | getManipulatorName () const |
Protected Member Functions inherited from osg::Object | |
| virtual | ~Object () |
| Object destructor. More... | |
Protected Member Functions inherited from osg::Referenced | |
| void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
| void | deleteUsingDeleteHandler () const |
Protected Attributes | |
| osg::ref_ptr< const GUIEventAdapter > | _ga_t1 |
| osg::ref_ptr< const GUIEventAdapter > | _ga_t0 |
| osg::observer_ptr< osg::Node > | _node |
| double | _modelScale |
| double | _velocity |
| double | _height |
| double | _buffer |
| SpeedControlMode | _speedMode |
| osg::Vec3d | _eye |
| osg::Quat | _rotation |
| double | _pitch |
| double | _distance |
| bool | _pitchUpKeyPressed |
| bool | _pitchDownKeyPressed |
Protected Attributes inherited from osgGA::CameraManipulator | |
| unsigned int | _intersectTraversalMask |
| bool | _autoComputeHomePosition |
| osg::Vec3d | _homeEye |
| osg::Vec3d | _homeCenter |
| osg::Vec3d | _homeUp |
| osg::ref_ptr< CoordinateFrameCallback > | _coordinateFrameCallback |
Protected Attributes inherited from osg::Callback | |
| ref_ptr< Callback > | _nestedCallback |
Protected Attributes inherited from osg::Object | |
| std::string | _name |
| DataVariance | _dataVariance |
| osg::UserDataContainer * | _userDataContainer |
Protected Attributes inherited from osg::Referenced | |
| OpenThreads::AtomicPtr | _observerSet |
| OpenThreads::Atomic | _refCount |
| OpenThreads::Mutex * | _refMutex |
| int | _refCount |
| void * | _observerSet |
Additional Inherited Members | |
Public Types inherited from osg::Object | |
| enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
Static Public Member Functions inherited from osg::Referenced | |
| static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
| static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
| Set whether reference counting should use a mutex for thread safe reference counting. More... | |
| static bool | getThreadSafeReferenceCounting () |
| Get whether reference counting is active. More... | |
| static void | setDeleteHandler (DeleteHandler *handler) |
| Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
| static DeleteHandler * | getDeleteHandler () |
| Get a DeleteHandler. More... | |
DriveManipulator is a camera manipulator which provides drive-like functionality.
By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead.
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Add the current mouse GUIEvent to internal stack.
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For the given mouse movement calculate the movement of the camera.
Return true if camera has moved and a redraw is required.
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inlinevirtual |
return the name of the object's class type.
Must be defined by derived classes.
Reimplemented from osgGA::CameraManipulator.
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protected |
Reset the internal GUIEvent stack.
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Get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Implements osgGA::CameraManipulator.
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Get the position of the manipulator as 4x4 Matrix.
Implements osgGA::CameraManipulator.
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Return const node if attached.
Reimplemented from osgGA::CameraManipulator.
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Return node if attached.
Reimplemented from osgGA::CameraManipulator.
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Get the keyboard and mouse usage of this manipulator.
Reimplemented from osgGA::EventHandler.
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Handle events, return true if handled, false otherwise.
Reimplemented from osgGA::CameraManipulator.
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Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
Reimplemented from osgGA::CameraManipulator.
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Start/restart the manipulator.
FIXME: what does this actually mean? Provide examples.
Reimplemented from osgGA::CameraManipulator.
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inlinevirtual |
Set the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::CameraManipulator.
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Get the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::CameraManipulator.
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Attach a node to the manipulator, automatically detaching any previously attached node.
setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.
Reimplemented from osgGA::CameraManipulator.
1.8.13