OpenSceneGraph
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DriveManipulator is a camera manipulator which provides drive-like functionality. More...
Public Member Functions | |
virtual const char * | className () const |
return the name of the object's class type. More... | |
virtual void | setByMatrix (const osg::Matrixd &matrix) |
Get the position of the matrix manipulator using a 4x4 Matrix. More... | |
virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
Set the position of the matrix manipulator using a 4x4 Matrix. More... | |
virtual osg::Matrixd | getMatrix () const |
Get the position of the manipulator as 4x4 Matrix. More... | |
virtual osg::Matrixd | getInverseMatrix () const |
Get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. More... | |
virtual void | setNode (osg::Node *) |
Attach a node to the manipulator, automatically detaching any previously attached node. More... | |
virtual const osg::Node * | getNode () const |
Return const node if attached. More... | |
virtual osg::Node * | getNode () |
Return node if attached. More... | |
virtual void | computeHomePosition () |
virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Move the camera to the default position. More... | |
virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Start/restart the manipulator. More... | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Handle events, return true if handled, false otherwise. More... | |
virtual void | getUsage (osg::ApplicationUsage &usage) const |
Get the keyboard and mouse usage of this manipulator. More... | |
void | setModelScale (double in_ms) |
double | getModelScale () const |
void | setVelocity (double in_vel) |
double | getVelocity () const |
void | setHeight (double in_h) |
double | getHeight () const |
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virtual void | setCoordinateFrameCallback (CoordinateFrameCallback *cb) |
set the coordinate frame which callback tells the manipulator which way is up, east and north. More... | |
CoordinateFrameCallback * | getCoordinateFrameCallback () |
get the coordinate frame callback which tells the manipulator which way is up, east and north. More... | |
const CoordinateFrameCallback * | getCoordinateFrameCallback () const |
get the coordinate frame callback which tells the manipulator which way is up, east and north. More... | |
osg::CoordinateFrame | getCoordinateFrame (const osg::Vec3d &position) const |
get the coordinate frame. More... | |
osg::Vec3d | getSideVector (const osg::CoordinateFrame &cf) const |
osg::Vec3d | getFrontVector (const osg::CoordinateFrame &cf) const |
osg::Vec3d | getUpVector (const osg::CoordinateFrame &cf) const |
virtual void | updateCamera (osg::Camera &camera) |
update the camera for the current frame, typically called by the viewer classes. More... | |
virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
Get the FusionDistanceMode. More... | |
virtual float | getFusionDistanceValue () const |
Get the FusionDistanceValue. More... | |
void | setIntersectTraversalMask (unsigned int mask) |
Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More... | |
unsigned int | getIntersectTraversalMask () const |
Get the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More... | |
virtual void | setHomePosition (const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up, bool autoComputeHomePosition=false) |
Manually set the home position, and set the automatic compute of home position. More... | |
virtual void | getHomePosition (osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const |
Get the manually set home position. More... | |
virtual void | setAutoComputeHomePosition (bool flag) |
Set whether the automatic compute of the home position is enabled. More... | |
bool | getAutoComputeHomePosition () const |
Get whether the automatic compute of the home position is enabled. More... | |
virtual void | computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false) |
Compute the home position. More... | |
virtual void | finishAnimation () |
finish any active manipulator animations. More... | |
virtual void | home (double) |
Move the camera to the default position. More... | |
virtual bool | handle (osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv) |
Handle event. More... | |
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GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, GUIEventHandler) | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *) |
Handle events, return true if handled, false otherwise. More... | |
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EventHandler (const EventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, EventHandler) | |
virtual bool | run (osg::Object *object, osg::Object *data) |
NodeCallback overrides the Callback::run() method to adapt it the old style NodeCallback::operator()(Node* node, NodeVisitor* nv) method. More... | |
virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
Event traversal node callback method. More... | |
virtual void | event (osg::NodeVisitor *nv, osg::Drawable *drawable) |
Event traversal drawable callback method. More... | |
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NodeCallback (const NodeCallback &nc, const CopyOp ©op) | |
META_Object (osg, NodeCallback) | |
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Callback (const Callback &cb, const CopyOp ©op) | |
META_Object (osg, Callback) | |
bool | traverse (osg::Object *object, osg::Object *data) |
traverse the nested callbacks or call NodeVisitor::traverse() if the object is Node, and data is NodeVisitor. More... | |
void | setNestedCallback (osg::Callback *cb) |
osg::Callback * | getNestedCallback () |
const osg::Callback * | getNestedCallback () const |
void | addNestedCallback (osg::Callback *nc) |
void | removeNestedCallback (osg::Callback *nc) |
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Object () | |
Construct an object. More... | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More... | |
virtual Object * | cloneType () const =0 |
Clone the type of an object, with Object* return type. More... | |
virtual Object * | clone (const CopyOp &) const =0 |
Clone an object, with Object* return type. More... | |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
return the name of the object's library. More... | |
std::string | getCompoundClassName () const |
return the compound class name that combines the library name and class name. More... | |
virtual Node * | asNode () |
Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More... | |
virtual const Node * | asNode () const |
convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More... | |
virtual NodeVisitor * | asNodeVisitor () |
Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual const NodeVisitor * | asNodeVisitor () const |
convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual StateAttribute * | asStateAttribute () |
Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual const StateAttribute * | asStateAttribute () const |
convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual Uniform * | asUniform () |
Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual const Uniform * | asUniform () const |
convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
Set whether to use a mutex to ensure ref() and unref() are thread safe. More... | |
virtual void | setName (const std::string &name) |
Set the name of object using C++ style string. More... | |
void | setName (const char *name) |
Set the name of object using a C style string. More... | |
const std::string & | getName () const |
Get the name of object. More... | |
void | setDataVariance (DataVariance dv) |
Set the data variance of this object. More... | |
DataVariance | getDataVariance () const |
Get the data variance of this object. More... | |
virtual void | computeDataVariance () |
Compute the DataVariance based on an assessment of callback etc. More... | |
void | setUserDataContainer (osg::UserDataContainer *udc) |
set the UserDataContainer object. More... | |
template<class T > | |
void | setUserDataContainer (const ref_ptr< T > &udc) |
osg::UserDataContainer * | getUserDataContainer () |
get the UserDataContainer attached to this object. More... | |
const osg::UserDataContainer * | getUserDataContainer () const |
get the const UserDataContainer attached to this object. More... | |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More... | |
virtual void | setUserData (Referenced *obj) |
Set user data, data must be subclassed from Referenced to allow automatic memory handling. More... | |
template<class T > | |
void | setUserData (const ref_ptr< T > &ud) |
virtual Referenced * | getUserData () |
Get user data. More... | |
virtual const Referenced * | getUserData () const |
Get const user data. More... | |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More... | |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More... | |
virtual void | resizeGLObjectBuffers (unsigned int) |
Resize any per context GLObject buffers to specified size. More... | |
virtual void | releaseGLObjects (osg::State *=0) const |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More... | |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
provide implementation of osg::Object::getUserValue(..) template | |
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Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). More... | |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. More... | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. More... | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. More... | |
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EventCallback (const EventCallback &, const CopyOp &) | |
META_Object (osg, EventCallback) | |
Protected Types | |
enum | SpeedControlMode { USE_MOUSE_Y_FOR_SPEED, USE_MOUSE_BUTTONS_FOR_SPEED } |
Protected Member Functions | |
bool | intersect (const osg::Vec3d &start, const osg::Vec3d &end, osg::Vec3d &intersection, osg::Vec3d &normal) const |
void | flushMouseEventStack () |
Reset the internal GUIEvent stack. More... | |
void | addMouseEvent (const GUIEventAdapter &ea) |
Add the current mouse GUIEvent to internal stack. More... | |
void | computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up) |
bool | calcMovement () |
For the given mouse movement calculate the movement of the camera. More... | |
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CameraManipulator (const CameraManipulator &mm, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
std::string | getManipulatorName () const |
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virtual | ~Object () |
Object destructor. More... | |
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void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
osg::ref_ptr< const GUIEventAdapter > | _ga_t1 |
osg::ref_ptr< const GUIEventAdapter > | _ga_t0 |
osg::observer_ptr< osg::Node > | _node |
double | _modelScale |
double | _velocity |
double | _height |
double | _buffer |
SpeedControlMode | _speedMode |
osg::Vec3d | _eye |
osg::Quat | _rotation |
double | _pitch |
double | _distance |
bool | _pitchUpKeyPressed |
bool | _pitchDownKeyPressed |
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unsigned int | _intersectTraversalMask |
bool | _autoComputeHomePosition |
osg::Vec3d | _homeEye |
osg::Vec3d | _homeCenter |
osg::Vec3d | _homeUp |
osg::ref_ptr< CoordinateFrameCallback > | _coordinateFrameCallback |
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ref_ptr< Callback > | _nestedCallback |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
OpenThreads::Mutex * | _refMutex |
int | _refCount |
void * | _observerSet |
Additional Inherited Members | |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
Set whether reference counting should use a mutex for thread safe reference counting. More... | |
static bool | getThreadSafeReferenceCounting () |
Get whether reference counting is active. More... | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. More... | |
DriveManipulator is a camera manipulator which provides drive-like functionality.
By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead.
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Add the current mouse GUIEvent to internal stack.
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For the given mouse movement calculate the movement of the camera.
Return true if camera has moved and a redraw is required.
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inlinevirtual |
return the name of the object's class type.
Must be defined by derived classes.
Reimplemented from osgGA::CameraManipulator.
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Reset the internal GUIEvent stack.
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Get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Implements osgGA::CameraManipulator.
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Get the position of the manipulator as 4x4 Matrix.
Implements osgGA::CameraManipulator.
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Return const node if attached.
Reimplemented from osgGA::CameraManipulator.
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Return node if attached.
Reimplemented from osgGA::CameraManipulator.
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Get the keyboard and mouse usage of this manipulator.
Reimplemented from osgGA::EventHandler.
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Handle events, return true if handled, false otherwise.
Reimplemented from osgGA::CameraManipulator.
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Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
Reimplemented from osgGA::CameraManipulator.
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Start/restart the manipulator.
FIXME: what does this actually mean? Provide examples.
Reimplemented from osgGA::CameraManipulator.
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inlinevirtual |
Set the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::CameraManipulator.
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Get the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::CameraManipulator.
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Attach a node to the manipulator, automatically detaching any previously attached node.
setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.
Reimplemented from osgGA::CameraManipulator.