OpenSceneGraph
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FlightManipulator is a CameraManipulator which provides flight simulator-like updating of the camera position & orientation. More...
Public Types | |
enum | YawControlMode { YAW_AUTOMATICALLY_WHEN_BANKED, NO_AUTOMATIC_YAW } |
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enum | UserInteractionFlags { UPDATE_MODEL_SIZE = 0x01, COMPUTE_HOME_USING_BBOX = 0x02, PROCESS_MOUSE_WHEEL = 0x04, SET_CENTER_ON_WHEEL_FORWARD_MOVEMENT = 0x08, DEFAULT_SETTINGS = UPDATE_MODEL_SIZE | PROCESS_MOUSE_WHEEL } |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
Public Member Functions | |
FlightManipulator (int flags=UPDATE_MODEL_SIZE|COMPUTE_HOME_USING_BBOX) | |
FlightManipulator (const FlightManipulator &fpm, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, FlightManipulator) | |
virtual void | setYawControlMode (YawControlMode ycm) |
YawControlMode | getYawControlMode () const |
Returns the Yaw control for the flight model. | |
virtual void | home (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
Move the camera to the default position. More... | |
virtual void | init (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
Start/restart the manipulator. More... | |
virtual void | getUsage (osg::ApplicationUsage &usage) const |
Get the user interface usage of this event handler, i.e. More... | |
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FirstPersonManipulator (int flags=DEFAULT_SETTINGS) | |
FirstPersonManipulator (const FirstPersonManipulator &fpm, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, FirstPersonManipulator) | |
virtual void | setByMatrix (const osg::Matrixd &matrix) |
set the position of the matrix manipulator using a 4x4 Matrix. More... | |
virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
set the position of the matrix manipulator using a 4x4 Matrix. More... | |
virtual osg::Matrixd | getMatrix () const |
get the position of the manipulator as 4x4 Matrix. More... | |
virtual osg::Matrixd | getInverseMatrix () const |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. More... | |
virtual void | setTransformation (const osg::Vec3d &eye, const osg::Quat &rotation) |
Sets manipulator by eye position and eye orientation. More... | |
virtual void | setTransformation (const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up) |
Sets manipulator by eye position, center of rotation, and up vector. More... | |
virtual void | getTransformation (osg::Vec3d &eye, osg::Quat &rotation) const |
Gets manipulator's eye position and eye orientation. More... | |
virtual void | getTransformation (osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const |
Gets manipulator's focal center, eye position, and up vector. More... | |
virtual void | setVelocity (const double &velocity) |
double | getVelocity () const |
Returns velocity. | |
virtual void | setAcceleration (const double &acceleration, bool relativeToModelSize=false) |
double | getAcceleration (bool *relativeToModelSize=NULL) const |
virtual void | setMaxVelocity (const double &maxVelocity, bool relativeToModelSize=false) |
double | getMaxVelocity (bool *relativeToModelSize=NULL) const |
virtual void | setWheelMovement (const double &wheelMovement, bool relativeToModelSize=false) |
double | getWheelMovement (bool *relativeToModelSize=NULL) const |
virtual void | home (double) |
Move the camera to the default position. More... | |
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StandardManipulator (int flags=DEFAULT_SETTINGS) | |
StandardManipulator (const StandardManipulator &m, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
virtual const char * | className () const |
return the name of the object's class type. More... | |
virtual void | setNode (osg::Node *) |
Attach a node to the manipulator, automatically detaching any previously attached node. More... | |
virtual const osg::Node * | getNode () const |
Return const node if attached. More... | |
virtual osg::Node * | getNode () |
Return node if attached. More... | |
virtual void | setVerticalAxisFixed (bool value) |
bool | getVerticalAxisFixed () const |
Returns whether manipulator preserves camera's "UP" vector. | |
bool | getAllowThrow () const |
Returns true if the camera can be thrown, false otherwise. It defaults to true. | |
virtual void | setAllowThrow (bool allowThrow) |
virtual void | setAnimationTime (const double t) |
double | getAnimationTime () const |
bool | isAnimating () const |
virtual void | finishAnimation () |
finish any active manipulator animations. More... | |
virtual bool | handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
Handle events, return true if handled, false otherwise. More... | |
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virtual void | setCoordinateFrameCallback (CoordinateFrameCallback *cb) |
set the coordinate frame which callback tells the manipulator which way is up, east and north. More... | |
CoordinateFrameCallback * | getCoordinateFrameCallback () |
get the coordinate frame callback which tells the manipulator which way is up, east and north. More... | |
const CoordinateFrameCallback * | getCoordinateFrameCallback () const |
get the coordinate frame callback which tells the manipulator which way is up, east and north. More... | |
osg::CoordinateFrame | getCoordinateFrame (const osg::Vec3d &position) const |
get the coordinate frame. More... | |
osg::Vec3d | getSideVector (const osg::CoordinateFrame &cf) const |
osg::Vec3d | getFrontVector (const osg::CoordinateFrame &cf) const |
osg::Vec3d | getUpVector (const osg::CoordinateFrame &cf) const |
virtual void | updateCamera (osg::Camera &camera) |
update the camera for the current frame, typically called by the viewer classes. More... | |
virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
Get the FusionDistanceMode. More... | |
virtual float | getFusionDistanceValue () const |
Get the FusionDistanceValue. More... | |
void | setIntersectTraversalMask (unsigned int mask) |
Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More... | |
unsigned int | getIntersectTraversalMask () const |
Get the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More... | |
virtual void | setHomePosition (const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up, bool autoComputeHomePosition=false) |
Manually set the home position, and set the automatic compute of home position. More... | |
virtual void | getHomePosition (osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const |
Get the manually set home position. More... | |
virtual void | setAutoComputeHomePosition (bool flag) |
Set whether the automatic compute of the home position is enabled. More... | |
bool | getAutoComputeHomePosition () const |
Get whether the automatic compute of the home position is enabled. More... | |
virtual void | computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false) |
Compute the home position. More... | |
virtual bool | handle (osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv) |
Handle event. More... | |
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GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, GUIEventHandler) | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *) |
Handle events, return true if handled, false otherwise. More... | |
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EventHandler (const EventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, EventHandler) | |
virtual bool | run (osg::Object *object, osg::Object *data) |
NodeCallback overrides the Callback::run() method to adapt it the old style NodeCallback::operator()(Node* node, NodeVisitor* nv) method. More... | |
virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
Event traversal node callback method. More... | |
virtual void | event (osg::NodeVisitor *nv, osg::Drawable *drawable) |
Event traversal drawable callback method. More... | |
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NodeCallback (const NodeCallback &nc, const CopyOp ©op) | |
META_Object (osg, NodeCallback) | |
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Callback (const Callback &cb, const CopyOp ©op) | |
META_Object (osg, Callback) | |
bool | traverse (osg::Object *object, osg::Object *data) |
traverse the nested callbacks or call NodeVisitor::traverse() if the object is Node, and data is NodeVisitor. More... | |
void | setNestedCallback (osg::Callback *cb) |
osg::Callback * | getNestedCallback () |
const osg::Callback * | getNestedCallback () const |
void | addNestedCallback (osg::Callback *nc) |
void | removeNestedCallback (osg::Callback *nc) |
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Object () | |
Construct an object. More... | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More... | |
virtual Object * | cloneType () const =0 |
Clone the type of an object, with Object* return type. More... | |
virtual Object * | clone (const CopyOp &) const =0 |
Clone an object, with Object* return type. More... | |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
return the name of the object's library. More... | |
std::string | getCompoundClassName () const |
return the compound class name that combines the library name and class name. More... | |
virtual Node * | asNode () |
Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More... | |
virtual const Node * | asNode () const |
convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More... | |
virtual NodeVisitor * | asNodeVisitor () |
Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual const NodeVisitor * | asNodeVisitor () const |
convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual StateAttribute * | asStateAttribute () |
Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual const StateAttribute * | asStateAttribute () const |
convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual Uniform * | asUniform () |
Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual const Uniform * | asUniform () const |
convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
Set whether to use a mutex to ensure ref() and unref() are thread safe. More... | |
virtual void | setName (const std::string &name) |
Set the name of object using C++ style string. More... | |
void | setName (const char *name) |
Set the name of object using a C style string. More... | |
const std::string & | getName () const |
Get the name of object. More... | |
void | setDataVariance (DataVariance dv) |
Set the data variance of this object. More... | |
DataVariance | getDataVariance () const |
Get the data variance of this object. More... | |
virtual void | computeDataVariance () |
Compute the DataVariance based on an assessment of callback etc. More... | |
void | setUserDataContainer (osg::UserDataContainer *udc) |
set the UserDataContainer object. More... | |
template<class T > | |
void | setUserDataContainer (const ref_ptr< T > &udc) |
osg::UserDataContainer * | getUserDataContainer () |
get the UserDataContainer attached to this object. More... | |
const osg::UserDataContainer * | getUserDataContainer () const |
get the const UserDataContainer attached to this object. More... | |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More... | |
virtual void | setUserData (Referenced *obj) |
Set user data, data must be subclassed from Referenced to allow automatic memory handling. More... | |
template<class T > | |
void | setUserData (const ref_ptr< T > &ud) |
virtual Referenced * | getUserData () |
Get user data. More... | |
virtual const Referenced * | getUserData () const |
Get const user data. More... | |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More... | |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More... | |
virtual void | resizeGLObjectBuffers (unsigned int) |
Resize any per context GLObject buffers to specified size. More... | |
virtual void | releaseGLObjects (osg::State *=0) const |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More... | |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
provide implementation of osg::Object::getUserValue(..) template | |
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Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). More... | |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. More... | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. More... | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. More... | |
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EventCallback (const EventCallback &, const CopyOp &) | |
META_Object (osg, EventCallback) | |
Protected Member Functions | |
virtual bool | handleFrame (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleMouseMove (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleMouseDrag (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleMousePush (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleMouseRelease (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleKeyDown (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | flightHandleEvent (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | performMovement () |
virtual bool | performMovementLeftMouseButton (const double eventTimeDelta, const double dx, const double dy) |
virtual bool | performMovementMiddleMouseButton (const double eventTimeDelta, const double dx, const double dy) |
virtual bool | performMovementRightMouseButton (const double eventTimeDelta, const double dx, const double dy) |
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virtual bool | handleMouseWheel (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | performMouseDeltaMovement (const float dx, const float dy) |
virtual void | applyAnimationStep (const double currentProgress, const double prevProgress) |
virtual bool | startAnimationByMousePointerIntersection (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
void | moveForward (const double distance) |
void | moveForward (const osg::Quat &rotation, const double distance) |
void | moveRight (const double distance) |
void | moveUp (const double distance) |
virtual void | allocAnimationData () |
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virtual bool | handleResize (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleKeyUp (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleMouseDeltaMovement (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | performAnimationMovement (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
void | addMouseEvent (const osgGA::GUIEventAdapter &ea) |
void | flushMouseEventStack () |
virtual bool | isMouseMoving () const |
float | getThrowScale (const double eventTimeDelta) const |
virtual void | centerMousePointer (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
void | fixVerticalAxis (osg::Vec3d &eye, osg::Quat &rotation, bool disallowFlipOver) |
virtual bool | setCenterByMousePointerIntersection (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
bool | getRelativeFlag (int index) const |
void | setRelativeFlag (int index, bool value) |
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CameraManipulator (const CameraManipulator &mm, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
std::string | getManipulatorName () const |
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virtual | ~Object () |
Object destructor. More... | |
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void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
YawControlMode | _yawMode |
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osg::Vec3d | _eye |
osg::Quat | _rotation |
double | _velocity |
double | _acceleration |
double | _maxVelocity |
double | _wheelMovement |
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bool | _thrown |
bool | _allowThrow |
float | _mouseCenterX |
float | _mouseCenterY |
osg::ref_ptr< const osgGA::GUIEventAdapter > | _ga_t1 |
osg::ref_ptr< const osgGA::GUIEventAdapter > | _ga_t0 |
double | _delta_frame_time |
The approximate amount of time it is currently taking to draw a frame. More... | |
double | _last_frame_time |
The time the last frame started. More... | |
osg::ref_ptr< osg::Node > | _node |
double | _modelSize |
bool | _verticalAxisFixed |
osg::ref_ptr< AnimationData > | _animationData |
int | _flags |
int | _relativeFlags |
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unsigned int | _intersectTraversalMask |
bool | _autoComputeHomePosition |
osg::Vec3d | _homeEye |
osg::Vec3d | _homeCenter |
osg::Vec3d | _homeUp |
osg::ref_ptr< CoordinateFrameCallback > | _coordinateFrameCallback |
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ref_ptr< Callback > | _nestedCallback |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
OpenThreads::Mutex * | _refMutex |
int | _refCount |
void * | _observerSet |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
Set whether reference counting should use a mutex for thread safe reference counting. More... | |
static bool | getThreadSafeReferenceCounting () |
Get whether reference counting is active. More... | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. More... | |
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static void | rotateYawPitch (osg::Quat &rotation, const double yaw, const double pitch, const osg::Vec3d &localUp=osg::Vec3d(0., 0., 0.)) |
static void | fixVerticalAxis (osg::Quat &rotation, const osg::Vec3d &localUp, bool disallowFlipOver) |
static void | fixVerticalAxis (const osg::Vec3d &forward, const osg::Vec3d &up, osg::Vec3d &newUp, const osg::Vec3d &localUp, bool disallowFlipOver) |
static int | allocateRelativeFlag () |
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static int | _accelerationFlagIndex |
static int | _maxVelocityFlagIndex |
static int | _wheelMovementFlagIndex |
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static int | numRelativeFlagsAllocated |
FlightManipulator is a CameraManipulator which provides flight simulator-like updating of the camera position & orientation.
By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead.
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virtual |
Get the user interface usage of this event handler, i.e.
keyboard and mouse bindings.
Reimplemented from osgGA::StandardManipulator.
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virtual |
Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
Reimplemented from osgGA::FirstPersonManipulator.
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virtual |
Start/restart the manipulator.
FIXME: what does this actually mean? Provide examples.
Reimplemented from osgGA::FirstPersonManipulator.