H3D API
2.4.1
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MultiTextureTransform supplies multiple texture transforms per appearance. More...
#include <H3D/MultiTextureTransform.h>
Public Types | |
typedef DependentMFNode< X3DTextureTransformNode, FieldRef< H3DDisplayListObject, H3DDisplayListObject::DisplayList, &H3DDisplayListObject::displayList >, true > | MFTextureTransformNode |
The MFTextureTransformNode field is dependent on the displayList field of the containing X3DTextureTransformNode node. | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
Public Member Functions | |
MultiTextureTransform (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< MFTextureTransformNode > _textureTransform=0) | |
Constructor. | |
virtual void | render () |
This function all is not allowed. More... | |
virtual void | renderForTextureUnit (unsigned int texture_unit) |
Render the texture transform for the currently active texture unit. | |
virtual void | renderForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Render the texture transform for the texture units between and inluding start_unit and end_unit. | |
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X3DTextureTransformNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | |
Constructor. | |
virtual void | preRender () |
This function will be called by the X3DShapeNode before any rendering of geometry and before the call to the render function. More... | |
virtual void | postRender () |
This function will be called by the X3DShapeNode after the geometry has been rendered to restore the states to what it was before the call to preRender(). | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DAppearanceChildNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | |
Constructor. | |
virtual GLbitfield | getAffectedGLAttribs () |
Returns a bitmask of the OpenGL attrib bits that will be affected by this node. More... | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
Public Attributes | |
H3DUniquePtr< MFTextureTransformNode > | textureTransform |
The X3DTextureTransform nodes to use for each texture unit. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
MultiTextureTransform supplies multiple texture transforms per appearance.
This node can be used to set the texture transform for each of the different texture channels. MultiTextureTransform may appear in the scene graph wherever any X3DTextureTransformNode appears.
Each entry in the textureTransform field shall contain an X3DTextureTransformNode or NULL.
If using MultiTexture with an IndexedFaceSet without a MultiTextureTransform node, texture coordinates for channel 0 are replicated along the other channels. Similarly, if there are too few entries in the textureTransform field, the last entry is replicated.
Example:
Examples:
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virtual |
This function all is not allowed.
Use renderForTextureuUnit() or renderForTextureUnits() instead. Call will raise an exception.
Reimplemented from H3D::Node.
References H3D_FULL_LOCATION.
H3DUniquePtr< MFTextureTransformNode > H3D::MultiTextureTransform::textureTransform |
The X3DTextureTransform nodes to use for each texture unit.
Access type: inputOutput
Referenced by MultiTextureTransform(), renderForTextureUnit(), and renderForTextureUnits().