H3D API  2.4.1
Public Types | Public Member Functions | Public Attributes | Static Public Attributes | List of all members
H3D::MultiTextureTransform Class Reference

MultiTextureTransform supplies multiple texture transforms per appearance. More...

#include <H3D/MultiTextureTransform.h>

Inheritance diagram for H3D::MultiTextureTransform:
Inheritance graph

Public Types

typedef DependentMFNode< X3DTextureTransformNode, FieldRef< H3DDisplayListObject, H3DDisplayListObject::DisplayList, &H3DDisplayListObject::displayList >, true > MFTextureTransformNode
 The MFTextureTransformNode field is dependent on the displayList field of the containing X3DTextureTransformNode node.
 
- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 

Public Member Functions

 MultiTextureTransform (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< MFTextureTransformNode > _textureTransform=0)
 Constructor.
 
virtual void render ()
 This function all is not allowed. More...
 
virtual void renderForTextureUnit (unsigned int texture_unit)
 Render the texture transform for the currently active texture unit.
 
virtual void renderForTextureUnits (unsigned int start_unit, unsigned int end_unit)
 Render the texture transform for the texture units between and inluding start_unit and end_unit.
 
- Public Member Functions inherited from H3D::X3DTextureTransformNode
 X3DTextureTransformNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0)
 Constructor.
 
virtual void preRender ()
 This function will be called by the X3DShapeNode before any rendering of geometry and before the call to the render function. More...
 
virtual void postRender ()
 This function will be called by the X3DShapeNode after the geometry has been rendered to restore the states to what it was before the call to preRender().
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
- Public Member Functions inherited from H3D::X3DAppearanceChildNode
 X3DAppearanceChildNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0)
 Constructor.
 
virtual GLbitfield getAffectedGLAttribs ()
 Returns a bitmask of the OpenGL attrib bits that will be affected by this node. More...
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
- Public Member Functions inherited from H3D::H3DDisplayListObject
 H3DDisplayListObject (Inst< DisplayList > _displayList=0)
 Constructor.
 

Public Attributes

H3DUniquePtr< MFTextureTransformNodetextureTransform
 The X3DTextureTransform nodes to use for each texture unit. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 
- Public Attributes inherited from H3D::H3DDisplayListObject
H3DUniquePtr< DisplayListdisplayList
 The DisplayList instance handling the OpenGL caching of this object.
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Additional Inherited Members

- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

MultiTextureTransform supplies multiple texture transforms per appearance.

This node can be used to set the texture transform for each of the different texture channels. MultiTextureTransform may appear in the scene graph wherever any X3DTextureTransformNode appears.

Each entry in the textureTransform field shall contain an X3DTextureTransformNode or NULL.

If using MultiTexture with an IndexedFaceSet without a MultiTextureTransform node, texture coordinates for channel 0 are replicated along the other channels. Similarly, if there are too few entries in the textureTransform field, the last entry is replicated.

Example:

Shape {
appearance Appearance {
texture MultiTexture {
mode [ "MODULATE" "MODULATE" ]
texture [
ImageTexture { url "brick.jpg")
ImageTexture { repeatS FALSE repeatT FALSE url "light_gray.png"}
]
}
TextureTransform {}
TextureTransform { scale 0.5 0.5 }
]
}
}
}
H3DUniquePtr< MFTextureTransformNode > textureTransform
The X3DTextureTransform nodes to use for each texture unit.
Definition: MultiTextureTransform.h:109
MultiTextureTransform(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< MFTextureTransformNode > _textureTransform=0)
Constructor.
Definition: MultiTextureTransform.cpp:46

Examples:

Member Function Documentation

◆ render()

void MultiTextureTransform::render ( )
virtual

This function all is not allowed.

Use renderForTextureuUnit() or renderForTextureUnits() instead. Call will raise an exception.

Reimplemented from H3D::Node.

References H3D_FULL_LOCATION.

Member Data Documentation

◆ textureTransform

H3DUniquePtr< MFTextureTransformNode > H3D::MultiTextureTransform::textureTransform

The X3DTextureTransform nodes to use for each texture unit.

Access type: inputOutput

Referenced by MultiTextureTransform(), renderForTextureUnit(), and renderForTextureUnits().


The documentation for this class was generated from the following files: