H3D API
2.4.1
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This is a X3DSensorNode for reading values from a Oculus Rift HMD. More...
#include <H3D/OculusRiftSensor.h>
Classes | |
class | RecenterTrackingField |
This class is an AutoUpdate class that sets the field accumulatedRotation to its input value and also sets accumulatedYaw, accumulatedPitch and accumulatedRoll to a value dependent on input value. More... | |
Public Member Functions | |
OculusRiftSensor (Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0, Inst< SFVec3f > _headPosition=0, Inst< SFRotation > _headOrientation=0, Inst< PerformanceStatsField > _performanceStats=0, Inst< RecenterTrackingField > _recenterTracking=0, Inst< MSAAEnabledField > _MSAAEnabled=0, Inst< SFVec3f > _leftHandPosition=0, Inst< SFRotation > _leftHandOrientation=0, Inst< SFFloat > _leftHandTrigger=0, Inst< SFFloat > _leftHandIndexTrigger=0, Inst< SFVec2f > _leftHandThumbstick=0, Inst< SFFloat > _leftHandVibrationFrequency=0, Inst< SFFloat > _leftHandVibrationAmplitude=0, Inst< SFVec3f > _rightHandPosition=0, Inst< SFRotation > _rightHandOrientation=0, Inst< SFFloat > _rightHandTrigger=0, Inst< SFFloat > _rightHandIndexTrigger=0, Inst< SFVec2f > _rightHandThumbstick=0, Inst< SFFloat > _rightHandVibrationFrequency=0, Inst< SFFloat > _rightHandVibrationAmplitude=0, Inst< SFInt32 > _buttons=0, Inst< SFInt32 > _touches=0) | |
Constructor. | |
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X3DSensorNode (Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0) | |
Constructor. | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Public Attributes | |
H3DUniquePtr< SFVec3f > | headPosition |
Contains the current head translation as reported by the device. More... | |
H3DUniquePtr< SFRotation > | headOrientation |
Contains the current head orientation around the x-axis as reported by the device. More... | |
H3DUniquePtr< PerformanceStatsField > | performanceStats |
Makes it possible to show performance stats of the oculus. More... | |
H3DUniquePtr< RecenterTrackingField > | recenterTracking |
Recenter the tracking for oculus. More... | |
H3DUniquePtr< MSAAEnabledField > | MSAAEnabled |
Controls multi sample anti aliasing on the oculus. More... | |
H3DUniquePtr< SFVec3f > | leftHandPosition |
The position of the left touch controller. More... | |
H3DUniquePtr< SFRotation > | leftHandOrientation |
The orientation of the left touch controller. More... | |
H3DUniquePtr< SFFloat > | leftHandTrigger |
The value for the left hand trigger. More... | |
H3DUniquePtr< SFFloat > | leftHandIndexTrigger |
The value for the left hand index trigger. More... | |
H3DUniquePtr< SFVec2f > | leftHandThumbstick |
The value for the left hand thumb stick. More... | |
H3DUniquePtr< SFFloat > | leftHandVibrationFrequency |
Used to control the vibration frequency of the left touch controller. More... | |
H3DUniquePtr< SFFloat > | leftHandVibrationAmplitude |
Used to control the vibration amplitude of the left touch controller. More... | |
H3DUniquePtr< SFVec3f > | rightHandPosition |
The position of the right touch controller. More... | |
H3DUniquePtr< SFRotation > | rightHandOrientation |
The orientation of the right touch controller. More... | |
H3DUniquePtr< SFFloat > | rightHandTrigger |
The value for the right hand trigger. More... | |
H3DUniquePtr< SFFloat > | rightHandIndexTrigger |
The value for the right hand index trigger. More... | |
H3DUniquePtr< SFVec2f > | rightHandThumbstick |
The value for the right hand thumb stick. More... | |
H3DUniquePtr< SFFloat > | rightHandVibrationFrequency |
Used to control the vibration frequency of the right touch controller. More... | |
H3DUniquePtr< SFFloat > | rightHandVibrationAmplitude |
Used to control the vibration amplitude of the right touch controller. More... | |
H3DUniquePtr< SFInt32 > | buttons |
Indicates which buttons are pressed. More... | |
H3DUniquePtr< SFInt32 > | touches |
Setting some touched output state. More... | |
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H3DUniquePtr< SFBool > | enabled |
If enabled is true the sensor node is enabled otherwise it is disabled and will not generate any output. More... | |
H3DUniquePtr< SFBool > | isActive |
A sensor is active when some special conditions are fulfilled and it will then generate extra output. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
H3DUniquePtr< SFInt32 > H3D::OculusRiftSensor::buttons |
Indicates which buttons are pressed.
Access type: outputOnly
H3DUniquePtr< SFRotation> H3D::OculusRiftSensor::headOrientation |
Contains the current head orientation around the x-axis as reported by the device.
Access type: outputOnly
H3DUniquePtr< SFVec3f> H3D::OculusRiftSensor::headPosition |
Contains the current head translation as reported by the device.
Access type: outputOnly
H3DUniquePtr< SFFloat > H3D::OculusRiftSensor::leftHandIndexTrigger |
The value for the left hand index trigger.
Access type: outputOnly
H3DUniquePtr< SFRotation> H3D::OculusRiftSensor::leftHandOrientation |
The orientation of the left touch controller.
Access type: outputOnly
H3DUniquePtr< SFVec3f> H3D::OculusRiftSensor::leftHandPosition |
The position of the left touch controller.
Access type: outputOnly
H3DUniquePtr< SFVec2f > H3D::OculusRiftSensor::leftHandThumbstick |
The value for the left hand thumb stick.
Access type: outputOnly
H3DUniquePtr< SFFloat > H3D::OculusRiftSensor::leftHandTrigger |
The value for the left hand trigger.
Access type: outputOnly
H3DUniquePtr< SFFloat > H3D::OculusRiftSensor::leftHandVibrationAmplitude |
Used to control the vibration amplitude of the left touch controller.
Access type: inputOutput
Default value: 0
Referenced by OculusRiftSensor().
H3DUniquePtr< SFFloat > H3D::OculusRiftSensor::leftHandVibrationFrequency |
Used to control the vibration frequency of the left touch controller.
Access type: inputOutput
Default value: 0
Referenced by OculusRiftSensor().
H3DUniquePtr< MSAAEnabledField > H3D::OculusRiftSensor::MSAAEnabled |
Controls multi sample anti aliasing on the oculus.
Access type: inputOutput
Default value: true
Referenced by OculusRiftSensor().
H3DUniquePtr< PerformanceStatsField> H3D::OculusRiftSensor::performanceStats |
Makes it possible to show performance stats of the oculus.
Access type: inputOutput
Default value: "OFF"
Valid values: "OFF" "PERF_SUMMARY" "LATENCY_TIMING" "APP_RENDER_TIMING" "COMP_RENDER_TIMING" "VERSION_INFO"
Referenced by OculusRiftSensor().
H3DUniquePtr< RecenterTrackingField> H3D::OculusRiftSensor::recenterTracking |
H3DUniquePtr< SFFloat > H3D::OculusRiftSensor::rightHandIndexTrigger |
The value for the right hand index trigger.
Access type: outputOnly
H3DUniquePtr< SFRotation> H3D::OculusRiftSensor::rightHandOrientation |
The orientation of the right touch controller.
Access type: outputOnly
H3DUniquePtr< SFVec3f> H3D::OculusRiftSensor::rightHandPosition |
The position of the right touch controller.
Access type: outputOnly
H3DUniquePtr< SFVec2f > H3D::OculusRiftSensor::rightHandThumbstick |
The value for the right hand thumb stick.
Access type: outputOnly
H3DUniquePtr< SFFloat > H3D::OculusRiftSensor::rightHandTrigger |
The value for the right hand trigger.
Access type: outputOnly
H3DUniquePtr< SFFloat > H3D::OculusRiftSensor::rightHandVibrationAmplitude |
Used to control the vibration amplitude of the right touch controller.
Access type: inputOutput
Default value: 0
Referenced by OculusRiftSensor().
H3DUniquePtr< SFFloat > H3D::OculusRiftSensor::rightHandVibrationFrequency |
Used to control the vibration frequency of the right touch controller.
Access type: inputOutput
Default value: 0
Referenced by OculusRiftSensor().
H3DUniquePtr< SFInt32 > H3D::OculusRiftSensor::touches |
Setting some touched output state.
Access type: outputOnly