H3D API
2.4.1
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The base class for script nodes. More...
#include <H3D/H3DScriptNode.h>
Public Member Functions | |
~H3DScriptNode () | |
Destructor. | |
void | addNamedNodes (X3D::DEFNodes *dn) |
Add all nodes from the given DEFNodes instance to the scripts set of named nodes. More... | |
void | addNamedNode (const string &_name, Node *n) |
Add a named node to the script. More... | |
int | removeNamedNode (const string &_name) |
Remove the named node with the provided name. More... | |
void | clearNamedNodes () |
Remove all named nodes. | |
Node * | getNamedNode (const string &_name) |
Returns the named node with the given name. More... | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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X3DUrlObject (Inst< MFString > _url=0) | |
Constructor. | |
virtual LoadStatus | loadStatus () |
The loadStatus function returns the status of the loading of the current urls in order to be used with the LoadSensor node. | |
virtual H3DFloat | loadProgress () |
The loadProgress() functions returns a value between 0 and 1 indicating how much of the current url has been loaded. More... | |
void | setURLUsed (const string &_url_used) |
Set the url that is currently loaded. | |
const string & | getURLUsed () |
Get the url that is currently loaded. | |
void | setURLBase (const string &_url_base) |
Set the url base address. | |
const string & | getURLBase () |
Get the current url base address. | |
string | resolveURLAsFile (const string &url, bool *is_tmp_file=NULL) |
Get the url as a local file. | |
string | resolveURLAsString (const string &url) |
Get the content of the URL as a string. | |
bool | removeTmpFile (const string &file) |
Remove a tmpfile with the given name. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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enum | LoadStatus { INIT , LOADED , LOADING , FAILED } |
The load status of the given url. More... | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< MFString > | url |
The urls in decreasing order of preference. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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string | resolveURL (const string &_url, bool return_contents, bool *is_tmp_file=NULL) |
Helper function for resolveURLAs*() functions. | |
void | addInlinePrefix (const string &s) |
Add a inline prefix that this node supports. | |
int | getInlinedContentOffset (const std::string &url) |
If the URL contains any inline prefix, return the index of the start of the inlined content. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
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string | url_used |
If loadStatus() returns LOADED this string should contain the url that is loaded. More... | |
string | url_base |
The base URL for urls in this url object. More... | |
list< string > | supported_inline_prefixes |
A list of inline prefixes that are supported by this url object. More... | |
The base class for script nodes.
void H3DScriptNode::addNamedNode | ( | const string & | _name, |
Node * | n | ||
) |
Add a named node to the script.
If a node with the same name already exists it will be overwritten.
References H3D::Node::addDestructCallback().
Referenced by addNamedNodes().
void H3DScriptNode::addNamedNodes | ( | X3D::DEFNodes * | dn | ) |
Add all nodes from the given DEFNodes instance to the scripts set of named nodes.
If nodes with the same name already exists they will be overwritten.
References addNamedNode(), H3D::X3D::DEFNodes::begin(), and H3D::X3D::DEFNodes::end().
Node * H3DScriptNode::getNamedNode | ( | const string & | _name | ) |
Returns the named node with the given name.
NULL if no such node exists.
int H3DScriptNode::removeNamedNode | ( | const string & | _name | ) |
Remove the named node with the provided name.