OpenSceneGraph
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Classes | |
struct | DrawCallback |
struct | SortCallback |
Public Types | |
enum | SortMode { SORT_BY_STATE, SORT_BY_STATE_THEN_FRONT_TO_BACK, SORT_FRONT_TO_BACK, SORT_BACK_TO_FRONT, TRAVERSAL_ORDER } |
typedef std::vector< RenderLeaf * > | RenderLeafList |
typedef std::vector< StateGraph * > | StateGraphList |
typedef std::map< int, osg::ref_ptr< RenderBin > > | RenderBinList |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
Public Member Functions | |
RenderBin (SortMode mode) | |
RenderBin (const RenderBin &rhs, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. More... | |
virtual osg::Object * | cloneType () const |
Clone the type of an object, with Object* return type. More... | |
virtual osg::Object * | clone (const osg::CopyOp ©op) const |
Clone an object, with Object* return type. More... | |
virtual bool | isSameKindAs (const osg::Object *obj) const |
virtual const char * | libraryName () const |
return the name of the object's library. More... | |
virtual const char * | className () const |
return the name of the object's class type. More... | |
virtual void | reset () |
void | setStateSet (osg::StateSet *stateset) |
osg::StateSet * | getStateSet () |
const osg::StateSet * | getStateSet () const |
RenderBin * | getParent () |
const RenderBin * | getParent () const |
RenderStage * | getStage () |
const RenderStage * | getStage () const |
int | getBinNum () const |
StateGraphList & | getStateGraphList () |
const StateGraphList & | getStateGraphList () const |
RenderBinList & | getRenderBinList () |
const RenderBinList & | getRenderBinList () const |
RenderLeafList & | getRenderLeafList () |
const RenderLeafList & | getRenderLeafList () const |
RenderBin * | find_or_insert (int binNum, const std::string &binName) |
void | addStateGraph (StateGraph *rg) |
virtual void | sort () |
virtual void | sortImplementation () |
void | setSortMode (SortMode mode) |
SortMode | getSortMode () const |
virtual void | sortByState () |
virtual void | sortByStateThenFrontToBack () |
virtual void | sortFrontToBack () |
virtual void | sortBackToFront () |
virtual void | sortTraversalOrder () |
void | setSortCallback (SortCallback *sortCallback) |
SortCallback * | getSortCallback () |
const SortCallback * | getSortCallback () const |
virtual void | draw (osg::RenderInfo &renderInfo, RenderLeaf *&previous) |
virtual void | drawImplementation (osg::RenderInfo &renderInfo, RenderLeaf *&previous) |
void | setDrawCallback (DrawCallback *drawCallback) |
DrawCallback * | getDrawCallback () |
const DrawCallback * | getDrawCallback () const |
bool | getStats (Statistics &primStats) const |
Extract stats for current draw list. More... | |
virtual unsigned int | computeNumberOfDynamicRenderLeaves () const |
Compute the number of dynamic RenderLeaves. More... | |
void | copyLeavesFromStateGraphListToRenderLeafList () |
virtual void | releaseGLObjects (osg::State *state=0) const |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More... | |
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Object () | |
Construct an object. More... | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More... | |
std::string | getCompoundClassName () const |
return the compound class name that combines the library name and class name. More... | |
virtual Node * | asNode () |
Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More... | |
virtual const Node * | asNode () const |
convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More... | |
virtual NodeVisitor * | asNodeVisitor () |
Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual const NodeVisitor * | asNodeVisitor () const |
convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual StateAttribute * | asStateAttribute () |
Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual const StateAttribute * | asStateAttribute () const |
convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual Uniform * | asUniform () |
Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual const Uniform * | asUniform () const |
convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
Set whether to use a mutex to ensure ref() and unref() are thread safe. More... | |
virtual void | setName (const std::string &name) |
Set the name of object using C++ style string. More... | |
void | setName (const char *name) |
Set the name of object using a C style string. More... | |
const std::string & | getName () const |
Get the name of object. More... | |
void | setDataVariance (DataVariance dv) |
Set the data variance of this object. More... | |
DataVariance | getDataVariance () const |
Get the data variance of this object. More... | |
virtual void | computeDataVariance () |
Compute the DataVariance based on an assessment of callback etc. More... | |
void | setUserDataContainer (osg::UserDataContainer *udc) |
set the UserDataContainer object. More... | |
template<class T > | |
void | setUserDataContainer (const ref_ptr< T > &udc) |
osg::UserDataContainer * | getUserDataContainer () |
get the UserDataContainer attached to this object. More... | |
const osg::UserDataContainer * | getUserDataContainer () const |
get the const UserDataContainer attached to this object. More... | |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More... | |
virtual void | setUserData (Referenced *obj) |
Set user data, data must be subclassed from Referenced to allow automatic memory handling. More... | |
template<class T > | |
void | setUserData (const ref_ptr< T > &ud) |
virtual Referenced * | getUserData () |
Get user data. More... | |
virtual const Referenced * | getUserData () const |
Get const user data. More... | |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More... | |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More... | |
virtual void | resizeGLObjectBuffers (unsigned int) |
Resize any per context GLObject buffers to specified size. More... | |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
provide implementation of osg::Object::getUserValue(..) template | |
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Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). More... | |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. More... | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. More... | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. More... | |
Static Public Member Functions | |
static RenderBin * | createRenderBin (const std::string &binName) |
static RenderBin * | getRenderBinPrototype (const std::string &binName) |
static void | addRenderBinPrototype (const std::string &binName, RenderBin *proto) |
static void | removeRenderBinPrototype (RenderBin *proto) |
static void | setDefaultRenderBinSortMode (SortMode mode) |
static SortMode | getDefaultRenderBinSortMode () |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
Set whether reference counting should use a mutex for thread safe reference counting. More... | |
static bool | getThreadSafeReferenceCounting () |
Get whether reference counting is active. More... | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. More... | |
Protected Attributes | |
int | _binNum |
RenderBin * | _parent |
RenderStage * | _stage |
RenderBinList | _bins |
StateGraphList | _stateGraphList |
RenderLeafList | _renderLeafList |
bool | _sorted |
SortMode | _sortMode |
osg::ref_ptr< SortCallback > | _sortCallback |
osg::ref_ptr< DrawCallback > | _drawCallback |
osg::ref_ptr< osg::StateSet > | _stateset |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
OpenThreads::Mutex * | _refMutex |
int | _refCount |
void * | _observerSet |
Additional Inherited Members | |
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virtual | ~Object () |
Object destructor. More... | |
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void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
RenderBin base class.
Renderbin contains geometries to be rendered as a group, renderbins are rendered once each. They can improve efficiency or use different rendering algorithms. A renderBin can contain further renderBins producing a tree hierarchy of renderBins.
osgUtil::RenderBin::RenderBin | ( | const RenderBin & | rhs, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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Copy constructor using CopyOp to manage deep vs shallow copy.
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inlinevirtual |
return the name of the object's class type.
Must be defined by derived classes.
Implements osg::Object.
Reimplemented in osgUtil::RenderStage.
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inlinevirtual |
Clone an object, with Object* return type.
Must be defined by derived classes.
Implements osg::Object.
Reimplemented in osgUtil::RenderStage.
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inlinevirtual |
Clone the type of an object, with Object* return type.
Must be defined by derived classes.
Implements osg::Object.
Reimplemented in osgUtil::RenderStage.
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virtual |
Compute the number of dynamic RenderLeaves.
Reimplemented in osgUtil::RenderStage.
bool osgUtil::RenderBin::getStats | ( | Statistics & | primStats | ) | const |
Extract stats for current draw list.
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inlinevirtual |
return the name of the object's library.
Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.
Implements osg::Object.
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virtual |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.
Otherwise, releases OpenGL objexts for all graphics contexts.
Reimplemented from osg::Object.
Reimplemented in osgUtil::RenderStage.