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| RenderStage (SortMode mode) |
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| RenderStage (const RenderStage &rhs, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| virtual osg::Object * | cloneType () const |
| | Clone the type of an object, with Object* return type. More...
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| virtual osg::Object * | clone (const osg::CopyOp ©op) const |
| | Clone an object, with Object* return type. More...
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virtual bool | isSameKindAs (const osg::Object *obj) const |
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| virtual const char * | className () const |
| | return the name of the object's class type. More...
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virtual void | reset () |
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| void | setDrawBuffer (GLenum buffer, bool applyMask=true) |
| | Set the draw buffer used at the start of each frame draw. More...
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| GLenum | getDrawBuffer () const |
| | Get the draw buffer used at the start of each frame draw. More...
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| bool | getDrawBufferApplyMask () const |
| | Get the apply mask defining whether glDrawBuffer is called at each frame draw. More...
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| void | setDrawBufferApplyMask (bool applyMask) |
| | Set the apply mask defining whether glDrawBuffer is called at each frame draw. More...
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| void | setReadBuffer (GLenum buffer, bool applyMask=true) |
| | Set the read buffer for any required copy operations to use. More...
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| GLenum | getReadBuffer () const |
| | Get the read buffer for any required copy operations to use. More...
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| bool | getReadBufferApplyMask () const |
| | Get the apply mask defining whether glReadBuffer is called at each frame draw. More...
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| void | setReadBufferApplyMask (bool applyMask) |
| | Set the apply mask defining whether glReadBuffer is called at each frame draw. More...
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| void | setViewport (osg::Viewport *viewport) |
| | Set the viewport. More...
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| const osg::Viewport * | getViewport () const |
| | Get the const viewport. More...
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| osg::Viewport * | getViewport () |
| | Get the viewport. More...
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| void | setInitialViewMatrix (const osg::RefMatrix *matrix) |
| | Set the initial view matrix. More...
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| const osg::RefMatrix * | getInitialViewMatrix () |
| | Get the initial view matrix. More...
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| void | setClearMask (GLbitfield mask) |
| | Set the clear mask used in glClear(..). More...
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| GLbitfield | getClearMask () const |
| | Get the clear mask. More...
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void | setColorMask (osg::ColorMask *cm) |
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osg::ColorMask * | getColorMask () |
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const osg::ColorMask * | getColorMask () const |
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| void | setClearColor (const osg::Vec4 &color) |
| | Set the clear color used in glClearColor(..). More...
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| const osg::Vec4 & | getClearColor () const |
| | Get the clear color. More...
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| void | setClearAccum (const osg::Vec4 &color) |
| | Set the clear accum used in glClearAccum(..). More...
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| const osg::Vec4 & | getClearAccum () const |
| | Get the clear accum. More...
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| void | setClearDepth (double depth) |
| | Set the clear depth used in glClearDepth(..). More...
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| double | getClearDepth () const |
| | Get the clear depth. More...
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| void | setClearStencil (int stencil) |
| | Set the clear stencil value used in glClearStencil(). More...
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| int | getClearStencil () const |
| | Get the clear color. More...
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void | setCamera (osg::Camera *camera) |
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osg::Camera * | getCamera () |
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const osg::Camera * | getCamera () const |
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void | setCameraRequiresSetUp (bool flag) |
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bool | getCameraRequiresSetUp () const |
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void | setCameraAttachmentMapCount (unsigned int v) |
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unsigned int | getCameraAttachmentMapCount () |
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| void | runCameraSetUp (osg::RenderInfo &renderInfo) |
| | Attempt the set the RenderStage from the Camera settings. More...
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void | setTexture (osg::Texture *texture, unsigned int level=0, unsigned int face=0) |
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osg::Texture * | getTexture () |
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void | setImage (osg::Image *image) |
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osg::Image * | getImage () |
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void | setImageReadPixelFormat (GLenum format) |
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GLenum | getImageReadPixelFormat () const |
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void | setImageReadPixelDataType (GLenum type) |
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GLenum | getImageReadPixelDataType () const |
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| void | setFrameBufferObject (osg::FrameBufferObject *fbo) |
| | Set a framebuffer object to render into. More...
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osg::FrameBufferObject * | getFrameBufferObject () |
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const osg::FrameBufferObject * | getFrameBufferObject () const |
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| void | setMultisampleResolveFramebufferObject (osg::FrameBufferObject *fbo) |
| | Sets the destination framebuffer object for glBlitFramebufferEXT to resolve a multisampled framebuffer object after the RenderStage is drawn. More...
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osg::FrameBufferObject * | getMultisampleResolveFramebufferObject () |
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const osg::FrameBufferObject * | getMultisampleResolveFramebufferObject () const |
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| void | setDisableFboAfterRender (bool disable) |
| | Set whether the framebuffer object should be unbound after rendering. More...
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bool | getDisableFboAfterRender () const |
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void | setGraphicsContext (osg::GraphicsContext *context) |
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osg::GraphicsContext * | getGraphicsContext () |
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const osg::GraphicsContext * | getGraphicsContext () const |
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void | setInheritedPositionalStateContainerMatrix (const osg::Matrix &matrix) |
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const osg::Matrix & | getInheritedPositionalStateContainerMatrix () const |
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void | setInheritedPositionalStateContainer (PositionalStateContainer *rsl) |
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PositionalStateContainer * | getInheritedPositionalStateContainer () |
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void | setPositionalStateContainer (PositionalStateContainer *rsl) |
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PositionalStateContainer * | getPositionalStateContainer () const |
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virtual void | addPositionedAttribute (osg::RefMatrix *matrix, const osg::StateAttribute *attr) |
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virtual void | addPositionedTextureAttribute (unsigned int textureUnit, osg::RefMatrix *matrix, const osg::StateAttribute *attr) |
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void | copyTexture (osg::RenderInfo &renderInfo) |
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virtual void | sort () |
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virtual void | drawPreRenderStages (osg::RenderInfo &renderInfo, RenderLeaf *&previous) |
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virtual void | draw (osg::RenderInfo &renderInfo, RenderLeaf *&previous) |
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virtual void | drawInner (osg::RenderInfo &renderInfo, RenderLeaf *&previous, bool &doCopyTexture) |
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virtual void | drawPostRenderStages (osg::RenderInfo &renderInfo, RenderLeaf *&previous) |
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virtual void | drawImplementation (osg::RenderInfo &renderInfo, RenderLeaf *&previous) |
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void | addToDependencyList (RenderStage *rs) |
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void | addPreRenderStage (RenderStage *rs, int order=0) |
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void | addPostRenderStage (RenderStage *rs, int order=0) |
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| bool | getStats (Statistics &stats) const |
| | Extract stats for current draw list. More...
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| virtual unsigned int | computeNumberOfDynamicRenderLeaves () const |
| | Compute the number of dynamic RenderLeaves. More...
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void | attach (osg::Camera::BufferComponent buffer, osg::Image *image) |
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| void | collateReferencesToDependentCameras () |
| | search through any pre and post RenderStage that reference a Camera, and take a reference to each of these cameras to prevent them being deleted while they are still be used by the drawing thread. More...
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| void | clearReferencesToDependentCameras () |
| | clear the references to any dependent cameras. More...
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| virtual void | releaseGLObjects (osg::State *state=0) const |
| | If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
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| RenderBin (SortMode mode) |
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| | RenderBin (const RenderBin &rhs, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| | Copy constructor using CopyOp to manage deep vs shallow copy. More...
|
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| virtual const char * | libraryName () const |
| | return the name of the object's library. More...
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void | setStateSet (osg::StateSet *stateset) |
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osg::StateSet * | getStateSet () |
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const osg::StateSet * | getStateSet () const |
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RenderBin * | getParent () |
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const RenderBin * | getParent () const |
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RenderStage * | getStage () |
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const RenderStage * | getStage () const |
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int | getBinNum () const |
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StateGraphList & | getStateGraphList () |
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const StateGraphList & | getStateGraphList () const |
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RenderBinList & | getRenderBinList () |
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const RenderBinList & | getRenderBinList () const |
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RenderLeafList & | getRenderLeafList () |
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const RenderLeafList & | getRenderLeafList () const |
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RenderBin * | find_or_insert (int binNum, const std::string &binName) |
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void | addStateGraph (StateGraph *rg) |
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virtual void | sortImplementation () |
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void | setSortMode (SortMode mode) |
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SortMode | getSortMode () const |
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virtual void | sortByState () |
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virtual void | sortByStateThenFrontToBack () |
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virtual void | sortFrontToBack () |
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virtual void | sortBackToFront () |
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virtual void | sortTraversalOrder () |
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void | setSortCallback (SortCallback *sortCallback) |
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SortCallback * | getSortCallback () |
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const SortCallback * | getSortCallback () const |
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void | setDrawCallback (DrawCallback *drawCallback) |
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DrawCallback * | getDrawCallback () |
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const DrawCallback * | getDrawCallback () const |
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| bool | getStats (Statistics &primStats) const |
| | Extract stats for current draw list. More...
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void | copyLeavesFromStateGraphListToRenderLeafList () |
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| | Object () |
| | Construct an object. More...
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| Object (bool threadSafeRefUnref) |
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| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
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| std::string | getCompoundClassName () const |
| | return the compound class name that combines the library name and class name. More...
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| virtual Node * | asNode () |
| | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
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| virtual const Node * | asNode () const |
| | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
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| virtual NodeVisitor * | asNodeVisitor () |
| | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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| virtual const NodeVisitor * | asNodeVisitor () const |
| | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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| virtual StateAttribute * | asStateAttribute () |
| | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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| virtual const StateAttribute * | asStateAttribute () const |
| | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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| virtual Uniform * | asUniform () |
| | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
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| virtual const Uniform * | asUniform () const |
| | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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| virtual void | setName (const std::string &name) |
| | Set the name of object using C++ style string. More...
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| void | setName (const char *name) |
| | Set the name of object using a C style string. More...
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| const std::string & | getName () const |
| | Get the name of object. More...
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| void | setDataVariance (DataVariance dv) |
| | Set the data variance of this object. More...
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| DataVariance | getDataVariance () const |
| | Get the data variance of this object. More...
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| virtual void | computeDataVariance () |
| | Compute the DataVariance based on an assessment of callback etc. More...
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| void | setUserDataContainer (osg::UserDataContainer *udc) |
| | set the UserDataContainer object. More...
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template<class T > |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
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| osg::UserDataContainer * | getUserDataContainer () |
| | get the UserDataContainer attached to this object. More...
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| const osg::UserDataContainer * | getUserDataContainer () const |
| | get the const UserDataContainer attached to this object. More...
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| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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| virtual void | setUserData (Referenced *obj) |
| | Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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template<class T > |
| void | setUserData (const ref_ptr< T > &ud) |
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| virtual Referenced * | getUserData () |
| | Get user data. More...
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| virtual const Referenced * | getUserData () const |
| | Get const user data. More...
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| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
| | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
| | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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| virtual void | resizeGLObjectBuffers (unsigned int) |
| | Resize any per context GLObject buffers to specified size. More...
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template<typename T > |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| | provide implementation of osg::Object::getUserValue(..) template
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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bool | getThreadSafeRefUnref () const |
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| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
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OpenThreads::Mutex * | getRefMutex () const |
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| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
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| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
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