H3D API  2.4.1
H3DSurfaceNode.h
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29 #ifndef __H3DSURFACENODE_H__
30 #define __H3DSURFACENODE_H__
31 
32 #include <H3D/H3DApi.h>
33 #include <H3D/Node.h>
34 #include <HAPI/HAPISurfaceObject.h>
35 
36 namespace H3D {
37 
44  class H3DAPI_API H3DSurfaceNode: public Node {
45  public:
46 
48  H3DSurfaceNode() : hapi_surface( 0 ) {}
49 
50  virtual string defaultXMLContainerField() {
51  return "surface";
52  }
53 
56  virtual HAPI::HAPISurfaceObject *getSurface( unsigned int /*device_index*/ = 0 ) {
57  return hapi_surface.get();
58  }
59 
60  protected:
62  };
63 }
64 
65 #endif
Base header file that handles all configuration related settings.
Node base class.
Base class for all surfaces.
Definition: H3DSurfaceNode.h:44
H3DSurfaceNode()
Constructor.
Definition: H3DSurfaceNode.h:48
virtual HAPI::HAPISurfaceObject * getSurface(unsigned int=0)
Get the surface to use for the haptics device with the specified index.
Definition: H3DSurfaceNode.h:56
virtual string defaultXMLContainerField()
Returns the default xml containerField attribute value.
Definition: H3DSurfaceNode.h:50
Node is the base class for all classes that can be part of the H3D scene-graph.
Definition: Node.h:46
H3D API namespace.
Definition: Anchor.h:38