H3D API  2.4.1
Classes | Public Member Functions | Public Attributes | Static Public Attributes | List of all members
H3D::MatrixTransform Class Reference

The MatrixTransform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. More...

#include <H3D/MatrixTransform.h>

Inheritance diagram for H3D::MatrixTransform:
Inheritance graph

Classes

class  SFTransformedBound
 SFTransformedBound maintains the routes from the owner Node's bound and matrix field to the contained TransformedBoxBound instance's boxBound and matrix field. More...
 

Public Member Functions

 MatrixTransform (Inst< AddChildren > _addChildren=0, Inst< RemoveChildren > _removeChildren=0, Inst< MFChild > _children=0, Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0, Inst< SFTransformedBound > _transformedBound=0, Inst< SFMatrix4f > _matrix=0, Inst< SFMatrix4f > _accumulatedForward=0, Inst< SFMatrix4f > _accumulatedInverse=0)
 Constructor.
 
virtual void render ()
 Render the children.
 
virtual void traverseSG (TraverseInfo &ti)
 Traverse the scenegraph.
 
void multiplyGLMatrix ()
 Multiply the currently active OpenGL matrix with the matrix of this node.
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and this Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
- Public Member Functions inherited from H3D::X3DGroupingNode
 X3DGroupingNode (Inst< AddChildren > _addChildren=0, Inst< RemoveChildren > _removeChildren=0, Inst< MFChild > _children=0, Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0)
 Constructor.
 
virtual ~X3DGroupingNode ()
 Destructor.
 
virtual void initialize ()
 Sets up the bound field using the bboxCenter and bboxSize fields. More...
 
- Public Member Functions inherited from H3D::X3DChildNode
 X3DChildNode (Inst< SFNode > _metadata=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
- Public Member Functions inherited from H3D::H3DBoundedObject
 H3DBoundedObject (Inst< SFBound > _bound=0)
 Constructor.
 
- Public Member Functions inherited from H3D::H3DDisplayListObject
 H3DDisplayListObject (Inst< DisplayList > _displayList=0)
 Constructor.
 

Public Attributes

H3DUniquePtr< SFMatrix4fmatrix
 The transformation matrix. More...
 
H3DUniquePtr< SFMatrix4faccumulatedForward
 The accumulated forward transform matrix, i.e. More...
 
H3DUniquePtr< SFMatrix4faccumulatedInverse
 The accumulated inverse transform matrix, i.e. More...
 
H3DUniquePtr< SFTransformedBoundtransformedBound
 This is the same as the bound field, but with the transformation applied to the bound. More...
 
- Public Attributes inherited from H3D::X3DGroupingNode
bool use_union_bound
 if true a route will be set up between the bound field of the nodes in children and the bound field of the grouping node. More...
 
H3DUniquePtr< AddChildrenaddChildren
 The addChildren event appends nodes to the children field of a grouping node. More...
 
H3DUniquePtr< RemoveChildrenremoveChildren
 The removeChildren event removes nodes from the children field of the grouping node . More...
 
H3DUniquePtr< MFChildchildren
 The nodes that are grouped together by this node. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 
- Public Attributes inherited from H3D::X3DBoundedObject
H3DUniquePtr< SFVec3fbboxCenter
 Specifies a the center of an axis-aligned bounding box enclosing the node. More...
 
H3DUniquePtr< SFVec3fbboxSize
 Specifies a the size of an axis-aligned bounding box enclosing the node. More...
 
- Public Attributes inherited from H3D::H3DBoundedObject
H3DUniquePtr< SFBoundbound
 The field containing the bound object. More...
 
- Public Attributes inherited from H3D::H3DDisplayListObject
H3DUniquePtr< DisplayListdisplayList
 The DisplayList instance handling the OpenGL caching of this object.
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DGroupingNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 
- Protected Attributes inherited from H3D::X3DGroupingNode
bool children_multi_pass_transparency
 Will be set in traverseSG to indicate if any of the children enables multi-pass transparency. More...
 
vector< H3DRenderStateObject * > render_states
 A vector of all the H3DRenderStatesObject within this X3DGroupingNode.
 
vector< ClipPlane * > clip_planes
 A vector of only ClipPlane children of this X3DGroupingNode.
 

Detailed Description

The MatrixTransform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.

The matrix field is a 4x4 matrix defining the transform matrix from the children's coordinate system to its ancestors coordinate system.

The bboxCenter and bboxSize fields specify a bounding box that encloses the children of the Transform node. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. A default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and, if needed, shall be calculated by the browser. The bounding box shall be large enough at all times to enclose the union of the group's children's bounding boxes; it shall not include any transformations performed by the group itself (i.e., the bounding box is defined in the local coordinate system of the children). The results are undefined if the specified bounding box is smaller than the true bounding box of the group.

Examples:

Internal routes:

Member Function Documentation

◆ closestPoint()

void MatrixTransform::closestPoint ( const Vec3f &  p,
NodeIntersectResult result 
)
virtual

Find closest point on Node to p.

Transforms point p and calls closestPoint for all children.

Parameters
pThe point to find the closest point to.
resultA struct containing various results of closest points such as which geometries the closest points where detected on.

Reimplemented from H3D::X3DGroupingNode.

Reimplemented in H3D::LOD.

References H3D::X3DGroupingNode::closestPoint(), matrix, H3D::Node::NodeIntersectResult::popTransform(), and H3D::Node::NodeIntersectResult::pushTransform().

◆ lineIntersect()

bool MatrixTransform::lineIntersect ( const Vec3f &  from,
const Vec3f &  to,
LineIntersectResult result 
)
virtual

Detect intersection between a line segment and this Node.

Transforms the line into correct coordinate system and also transforms the result if there is a result. Calls lineIntersect for its children.

Parameters
fromThe start of the line segment.
toThe end of the line segment.
resultContains info about the closest intersection for every object that intersects the line.
Returns
true if intersected, false otherwise.

Reimplemented from H3D::X3DGroupingNode.

Reimplemented in H3D::LOD.

References H3D::X3DGroupingNode::lineIntersect(), matrix, H3D::Node::NodeIntersectResult::popTransform(), and H3D::Node::NodeIntersectResult::pushTransform().

◆ movingSphereIntersect()

bool MatrixTransform::movingSphereIntersect ( H3DFloat  radius,
const Vec3f &  from,
const Vec3f &  to,
NodeIntersectResult result 
)
virtual

Detect collision between a moving sphere and the Node.

Transforms points and radius (if non-uniform scaling the biggest of the scale parameters is chosen)

Parameters
radiusThe radius of the sphere
fromThe start position of the sphere
toThe end position of the sphere.
resultA struct containing various results of intersections such as which geometries intersected the moving sphere.
Returns
true if intersected, false otherwise.

Reimplemented from H3D::X3DGroupingNode.

Reimplemented in H3D::LOD.

References matrix, H3D::X3DGroupingNode::movingSphereIntersect(), H3D::Node::NodeIntersectResult::popTransform(), and H3D::Node::NodeIntersectResult::pushTransform().

Member Data Documentation

◆ accumulatedForward

H3DUniquePtr< SFMatrix4f > H3D::MatrixTransform::accumulatedForward

The accumulated forward transform matrix, i.e.

the transformation matrix from the local space at the current traversal position to global space. Note that this field will not stay constant for a constant scene graph if the DEF/USE feature is used for instances of this node.

Access type: outputOnly
Default value: Unit matrix

Referenced by H3D::HAnimJoint::traverseSG(), and traverseSG().

◆ accumulatedInverse

H3DUniquePtr< SFMatrix4f > H3D::MatrixTransform::accumulatedInverse

The accumulated inverse transform matrix, i.e.

the transformation matrix from global space to the local space at the current traversal position. Note that this field will not stay constant for a constant scene graph if the DEF/USE feature is used for instances of this node.

Access type: outputOnly
Default value: Unit matrix

Referenced by H3D::HAnimJoint::traverseSG(), and traverseSG().

◆ matrix

H3DUniquePtr< SFMatrix4f > H3D::MatrixTransform::matrix

◆ transformedBound

H3DUniquePtr< SFTransformedBound > H3D::MatrixTransform::transformedBound

This is the same as the bound field, but with the transformation applied to the bound.

Access type: outputOnly

Referenced by H3D::H3DWindowNode::calculateFarAndNearPlane(), H3D::H3DDisplayListObject::DisplayList::isOutsideViewFrustum(), MatrixTransform(), H3D::X3DGroupingNode::MFChild::onAdd(), and H3D::X3DGroupingNode::MFChild::onRemove().


The documentation for this class was generated from the following files: