H3D API
2.4.1
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The RenderProperties node specifies additional rendering options that cannot be specified with the X3D Appearance node. More...
#include <H3D/RenderProperties.h>
Public Member Functions | |
RenderProperties (Inst< SFNode > _metadata=0, Inst< DisplayList > _displayList=0, Inst< SFBool > _depthTestEnabled=0, Inst< SFString > _depthFunc=0, Inst< SFBool > _smoothShading=0, Inst< SFBool > _multiPassTransparency=0, Inst< SFBool > _depthBufferWriteEnabled=0, Inst< SFBool > _colorBufferRedWriteEnabled=0, Inst< SFBool > _colorBufferGreenWriteEnabled=0, Inst< SFBool > _colorBufferBlueWriteEnabled=0, Inst< SFBool > _colorBufferAlphaWriteEnabled=0, Inst< SFString > _alphaFunc=0, Inst< SFFloat > _alphaFuncValue=0, Inst< SFString > _blendFuncSrcFactorRGB=0, Inst< SFString > _blendFuncSrcFactorAlpha=0, Inst< SFString > _blendFuncDstFactorRGB=0, Inst< SFString > _blendFuncDstFactorAlpha=0, Inst< SFString > _blendEquationRGB=0, Inst< SFString > _blendEquationAlpha=0, Inst< SFColorRGBA > _blendColor=0, Inst< SFBool > _blendEnabled=0) | |
Constructor. | |
virtual GLbitfield | getAffectedGLAttribs () |
Returns a bitmask of the OpenGL attrib bits that will be affected by this node. More... | |
virtual void | render () |
Set up the line properties with OpenGL. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DAppearanceChildNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | |
Constructor. | |
virtual void | preRender () |
This function will be called by the X3DShapeNode before any rendering of geometry and before the call to the render function. More... | |
virtual void | postRender () |
This function will be called by the X3DShapeNode after the geometry has been rendered. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
Public Attributes | |
H3DUniquePtr< SFBool > | depthTestEnabled |
The depthTestEnabled field specifies if depth test should be enabled or not. More... | |
H3DUniquePtr< SFString > | depthFunc |
The depthFunc field specifies if a alpha testing should be used and in that case how the function should look. More... | |
H3DUniquePtr< SFBool > | smoothShading |
The smoothShading field specifies if smooth shading of colors should be used. More... | |
H3DUniquePtr< SFBool > | multiPassTransparency |
If the multiPassTransparency field is true, and we have a transparent shape, the entire scene will be rendered three times, once with all non-transparant objects drawn, once with all transparant objects drawn with front face culled and once with all transparent objects with back face culled. More... | |
H3DUniquePtr< SFBool > | depthBufferWriteEnabled |
The depthBufferWriteEnabled field specifies if depth values should be written to the depth buffer of not during rendering. More... | |
H3DUniquePtr< SFBool > | colorBufferRedWriteEnabled |
The colorBufferRedWriteEnabled field specifies if red color values should be written to the color buffer of not during rendering. More... | |
H3DUniquePtr< SFBool > | colorBufferGreenWriteEnabled |
The colorBufferGreenWriteEnabled field specifies if green color values should be written to the color buffer of not during rendering. More... | |
H3DUniquePtr< SFBool > | colorBufferBlueWriteEnabled |
The colorBufferBlueWriteEnabled field specifies if blue color values should be written to the color buffer of not during rendering. More... | |
H3DUniquePtr< SFBool > | colorBufferAlphaWriteEnabled |
The colorBufferAlphaWriteEnabled field specifies if alpha values should be written to the color buffer of not during rendering. More... | |
H3DUniquePtr< SFString > | alphaFunc |
The alphaFunc field specifies if a alpha testing should be used and in that case how the function should look. More... | |
H3DUniquePtr< SFFloat > | alphaFuncValue |
The alphaFuncValue field specifies the reference value when alpha testing is enabled. More... | |
H3DUniquePtr< SFString > | blendFuncSrcFactorRGB |
The blendFuncSrcFactorRGB field specifies how the red, blue and green channels are computed for source when using a blend function. More... | |
H3DUniquePtr< SFString > | blendFuncDstFactorRGB |
The blendFuncDstFactorRGB field specifies how the red, blue and green channels are computed for destination when using a blend function. More... | |
H3DUniquePtr< SFString > | blendFuncSrcFactorAlpha |
The blendFuncSrcFactorAlpha field specifies how the alpha channel is computed for source when using a blend function. More... | |
H3DUniquePtr< SFString > | blendFuncDstFactorAlpha |
The blendFuncDstFactorAlpha field specifies how the alpha channel is computed for destination when using a blend function. More... | |
H3DUniquePtr< SFString > | blendEquationRGB |
The blendEquationRGB field specifies the blend equation used to combine the red, green and blue channel. More... | |
H3DUniquePtr< SFString > | blendEquationAlpha |
The blendEquationAlpha field specifies the blend equation used to combine the alpha channel. More... | |
H3DUniquePtr< SFColorRGBA > | blendColor |
The blendColor field specifies the blend color. More... | |
H3DUniquePtr< SFBool > | blendEnabled |
The blendEnabled field specifies if blending should be enabled or not. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
The RenderProperties node specifies additional rendering options that cannot be specified with the X3D Appearance node.
The depthTestEnabled field specifies if depth test should be enabled or not. If depth test is disabled geometries will be drawn over the current values in the frame buffer regardless of if it is in front of or behind the previous objects drawn.
The smoothShading field specifies if smooth shading should be used. If false, flat shading is used.
The depthBufferWriteEnabled field specifies if depth values should be written to the depth buffer or not during rendering.
The colorBufferRedWriteEnabled field specifies if red color values should be written to the color buffer or not during rendering.
The colorBufferGreenWriteEnabled field specifies if green color values should be written to the color buffer or not during rendering.
The colorBufferBlueWriteEnabled field specifies if blue color values should be written to the color buffer or not during rendering.
The colorBufferAlphaWriteEnabled field specifies if alpha values should be written to the color buffer or not during rendering.
Examples:
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inlinevirtual |
Returns the default xml containerField attribute value.
For this node it is "fillProperties".
Reimplemented from H3D::Node.
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inlinevirtual |
Returns a bitmask of the OpenGL attrib bits that will be affected by this node.
The value can be used in glPushAttrib in order to save the current state.
Reimplemented from H3D::X3DAppearanceChildNode.
Referenced by H3D::Appearance::getAffectedGLAttribs().
H3DUniquePtr< SFString > H3D::RenderProperties::alphaFunc |
The alphaFunc field specifies if a alpha testing should be used and in that case how the function should look.
See opengl glAlphaFunc reference for more information about each value.
Access type: inputOutput
Default value: ALWAYS
Valid values: NEVER, LESS, EQUAL, LEQUAL, GREATER, NOTEQUAL,
GEQUAL, ALWAYS
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFFloat > H3D::RenderProperties::alphaFuncValue |
The alphaFuncValue field specifies the reference value when alpha testing is enabled.
Only used if alphaFunc != ALWAYS.
Access type: inputOutput
Default value: 0
Valid values: [0,1]
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFColorRGBA > H3D::RenderProperties::blendColor |
The blendColor field specifies the blend color.
See opengl glBlendColor reference for more information.
Access type: inputOutput
Default value: 0, 0, 0, 1
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFBool > H3D::RenderProperties::blendEnabled |
The blendEnabled field specifies if blending should be enabled or not.
Access type: inputOutput
Default value: TRUE
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFString > H3D::RenderProperties::blendEquationAlpha |
The blendEquationAlpha field specifies the blend equation used to combine the alpha channel.
See opengl glBlendEquationSeparate reference for more information about each value.
Access type: inputOutput
Default value: ADD
Valid values: ADD, SUBTRACT, REVERSE_SUBTRACT, MIN, MAX
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFString > H3D::RenderProperties::blendEquationRGB |
The blendEquationRGB field specifies the blend equation used to combine the red, green and blue channel.
See opengl glBlendEquationSeparate reference for more information about each value.
Access type: inputOutput
Default value: ADD
Valid values: ADD, SUBTRACT, REVERSE_SUBTRACT, MIN, MAX
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFString > H3D::RenderProperties::blendFuncDstFactorAlpha |
The blendFuncDstFactorAlpha field specifies how the alpha channel is computed for destination when using a blend function.
See opengl glBlendFuncSeparate reference for more information about each value.
Access type: inputOutput
Default value: ONE_MINUS_SRC_ALPHA
Valid values: ZERO, ONE, SRC_COLOR, ONE_MINUS_SRC_COLOR,
DST_COLOR, ONE_MINUS_DST_COLOR, SRC_ALPHA, ONE_MINUS_SRC_ALPHA,
DST_ALPHA, ONE_MINUS_DST_ALPHA, CONSTANT_COLOR,
ONE_MINUS_CONSTANT_COLOR, CONSTANT_ALPHA, ONE_MINUS_CONSTANT_ALPHA
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFString > H3D::RenderProperties::blendFuncDstFactorRGB |
The blendFuncDstFactorRGB field specifies how the red, blue and green channels are computed for destination when using a blend function.
See opengl glBlendFuncSeparate reference for more information about each value.
Access type: inputOutput
Default value: ONE_MINUS_SRC_ALPHA
Valid values: ZERO, ONE, SRC_COLOR, ONE_MINUS_SRC_COLOR,
DST_COLOR, ONE_MINUS_DST_COLOR, SRC_ALPHA, ONE_MINUS_SRC_ALPHA,
DST_ALPHA, ONE_MINUS_DST_ALPHA, CONSTANT_COLOR,
ONE_MINUS_CONSTANT_COLOR, CONSTANT_ALPHA, ONE_MINUS_CONSTANT_ALPHA
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFString > H3D::RenderProperties::blendFuncSrcFactorAlpha |
The blendFuncSrcFactorAlpha field specifies how the alpha channel is computed for source when using a blend function.
See opengl glBlendFuncSeparate reference for more information about each value.
Access type: inputOutput
Default value: SRC_ALPHA
Valid values: ZERO, ONE, SRC_COLOR, ONE_MINUS_SRC_COLOR,
DST_COLOR, ONE_MINUS_DST_COLOR, SRC_ALPHA, ONE_MINUS_SRC_ALPHA,
DST_ALPHA, ONE_MINUS_DST_ALPHA, CONSTANT_COLOR,
ONE_MINUS_CONSTANT_COLOR, CONSTANT_ALPHA, ONE_MINUS_CONSTANT_ALPHA,
SRC_ALPHA_SATURATE
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFString > H3D::RenderProperties::blendFuncSrcFactorRGB |
The blendFuncSrcFactorRGB field specifies how the red, blue and green channels are computed for source when using a blend function.
See opengl glBlendFuncSeparate reference for more information about each value.
Access type: inputOutput
Default value: SRC_ALPHA
Valid values: ZERO, ONE, SRC_COLOR, ONE_MINUS_SRC_COLOR,
DST_COLOR, ONE_MINUS_DST_COLOR, SRC_ALPHA, ONE_MINUS_SRC_ALPHA,
DST_ALPHA, ONE_MINUS_DST_ALPHA, CONSTANT_COLOR,
ONE_MINUS_CONSTANT_COLOR, CONSTANT_ALPHA, ONE_MINUS_CONSTANT_ALPHA,
SRC_ALPHA_SATURATE
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFBool > H3D::RenderProperties::colorBufferAlphaWriteEnabled |
The colorBufferAlphaWriteEnabled field specifies if alpha values should be written to the color buffer of not during rendering.
Access type: inputOutput
Default value: true
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFBool > H3D::RenderProperties::colorBufferBlueWriteEnabled |
The colorBufferBlueWriteEnabled field specifies if blue color values should be written to the color buffer of not during rendering.
Access type: inputOutput
Default value: true
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFBool > H3D::RenderProperties::colorBufferGreenWriteEnabled |
The colorBufferGreenWriteEnabled field specifies if green color values should be written to the color buffer of not during rendering.
Access type: inputOutput
Default value: true
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFBool > H3D::RenderProperties::colorBufferRedWriteEnabled |
The colorBufferRedWriteEnabled field specifies if red color values should be written to the color buffer of not during rendering.
Access type: inputOutput
Default value: true
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFBool > H3D::RenderProperties::depthBufferWriteEnabled |
The depthBufferWriteEnabled field specifies if depth values should be written to the depth buffer of not during rendering.
Access type: inputOutput
Default value: true
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFString > H3D::RenderProperties::depthFunc |
The depthFunc field specifies if a alpha testing should be used and in that case how the function should look.
See opengl glDepthFunc reference for more information about each value.
Access type: inputOutput
Default value: LESS
Valid values: NEVER, LESS, EQUAL, LEQUAL, GREATER, NOTEQUAL,
GEQUAL, ALWAYS
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFBool > H3D::RenderProperties::depthTestEnabled |
The depthTestEnabled field specifies if depth test should be enabled or not.
If depth test is disabled geometries will be drawn over the current values in the frame buffer regardless of if they are in front of or behind the previous objects drawn.
Access type: inputOutput
Default value: true
Referenced by render(), and RenderProperties().
H3DUniquePtr< SFBool > H3D::RenderProperties::multiPassTransparency |
If the multiPassTransparency field is true, and we have a transparent shape, the entire scene will be rendered three times, once with all non-transparant objects drawn, once with all transparant objects drawn with front face culled and once with all transparent objects with back face culled.
This will avoid many artifact of transparency caused by rendering objects in the wrong order, however it requires three traversals of the scenegraph. If set to false, transparent objects will just be drawn in the order they appear in the scene graph.
Access type: inputOutput
Default value: true
Referenced by H3D::Scene::idle(), RenderProperties(), and H3D::Appearance::usingMultiPassTransparency().
H3DUniquePtr< SFBool > H3D::RenderProperties::smoothShading |
The smoothShading field specifies if smooth shading of colors should be used.
If true then colors are interpolated between vertices of a face. If false then each face has a uniform color chosen from one of its vertices. For more information see OpenGL reference for the command glShadeModel.
Access type: inputOutput
Default value: true
Referenced by render(), and RenderProperties().