H3D API
2.4.1
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The Capsule node specifies a cylinder, with half-sphere as end caps, centred at (0,0,0) in the local coordinate system and with a central axis oriented along the local Y-axis. More...
#include <H3D/Capsule.h>
Classes | |
class | SFBound |
SFBound is specialized update itself from the radius and heigh field of the Capsule node. More... | |
Public Member Functions | |
Capsule (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFBool > _bottom=0, Inst< SFFloat > _height=0, Inst< SFFloat > _radius=0, Inst< SFBool > _side=0, Inst< SFBool > _solid=0, Inst< SFBool > _top=0) | |
Constructor. | |
~Capsule () | |
Destructor. | |
virtual void | render () |
Renders the Capsule with OpenGL. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
Traverse the scenegraph. Adds a HapticCapsule if haptics is enabled. | |
virtual int | nrTriangles () |
The number of triangles rendered by this geometry. | |
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X3DGeometryNode (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< MFBool > _isTouched=0, Inst< MFVec3f > _force=0, Inst< MFVec3f > _contactPoint=0, Inst< MFVec3f > _contactNormal=0, Inst< MFVec3f > _contactTexCoord=0, Inst< SFBoundTree > _boundTree=0, Inst< SFVec3f > _centerOfMass=0) | |
Constructor. | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and this geometry. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on this geometry to point p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the geometry. More... | |
virtual void | glRender () |
Function overridden from HAPIGLShape. More... | |
virtual H3DShadowObjectNode * | getShadowObject () |
Get the H3DShadowObjectNode used to create a shadow volume for this geometry. More... | |
void | useCulling (bool enabled) |
This function should be used by the render() function to disable or enable face culling. More... | |
bool | usingCulling () |
Returns if face culling is in use or not. | |
void | allowCulling (bool allow) |
Control if face culling is allowed or not. More... | |
void | useBackFaceCulling (bool enabled) |
Enabling/disabling back face culling. More... | |
bool | allowingCulling () |
Returns true if back face culling is allowed, false otherwise. | |
void | setCullFace (GLenum face) |
Set which side of a polygon to cull. More... | |
GLenum | getCullFace () |
Get which face will be culled if culling is enabled. | |
template<class OptionNodeType > | |
void | getOptionNode (OptionNodeType *&option) |
Get the first option node of the type of the pointer given as argument from the renderOptions fieeld The option argument will contain the node afterwards, or NULL if no option of that type exists. | |
int | getHapticShapeId (unsigned int index) |
Get a shape id to be used for rendering of this geometry with HLAPI for the given haptics device. More... | |
virtual | ~X3DGeometryNode () |
Destructor. | |
HAPI::HAPIHapticShape * | getOpenGLHapticShape (unsigned int hd_index, H3DSurfaceNode *_surface, const Matrix4f &_transform, int _nr_vertices=-1) |
Returns a either a HLFeedbackShape or a HLDepthBufferShape with the X3DGeometryNode. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual bool | supportsTangentAttributes () |
Returns true if this geometry supports the automatic generation of tangents and binormals as FloatVertexAttribues(needed by e.g. More... | |
virtual void | getBound (HAPI::Vec3 ¢er, HAPI::Vec3 &size) |
Overriden from HAPIGLShape to use the bound field in he X3DGeometryNode. More... | |
virtual void | initialize () |
Changes behaviour of X3DGeometryNode to be a thread safe RefCountedClass. | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DBoundedObject (Inst< SFBound > _bound=0) | |
Constructor. | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
Public Attributes | |
H3DUniquePtr< SFBool > | bottom |
Specifies if the bottom of the Capsule should be rendered or not. More... | |
H3DUniquePtr< SFFloat > | height |
The height of the Capsule in meters. More... | |
H3DUniquePtr< SFFloat > | radius |
The radius of the Capsule. More... | |
H3DUniquePtr< SFBool > | side |
Specifies if the sides of the Capsule should be rendered or not. More... | |
H3DUniquePtr< SFBool > | solid |
The solid field determines whether the Capsule is visible when viewed from the inside. More... | |
H3DUniquePtr< SFBool > | top |
Specifies if the top of the Capsule should be rendered or not. More... | |
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H3DUniquePtr< MFBool > | isTouched |
Tells if a HapticsDevice has been in contact with the geometry in the last scenegraph loop. More... | |
H3DUniquePtr< MFVec3f > | force |
The last force delivered by this geometry to the haptics device. More... | |
H3DUniquePtr< MFVec3f > | contactPoint |
The last contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< MFVec3f > | contactTexCoord |
The texture coordinate of last the contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< MFVec3f > | contactNormal |
The normal at the last contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< SFVec3f > | centerOfMass |
The field contains center of mass for the object, based on its bounding box. More... | |
H3DUniquePtr< SFBoundTree > | boundTree |
Contains a tree of the HAPI::GeometryPrimitives that build up the X3DGeometryNode. More... | |
H3DUniquePtr< MFOptionsNode > | options |
Contains nodes with options for haptics and graphics rendering. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< SFBound > | bound |
The field containing the bound object. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase instance for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Protected Attributes | |
H3DUniquePtr< Field > | vboFieldsUpToDate |
Internal field used to know if vertex buffer object can be created. More... | |
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AutoRef< Node > | shadow_volume |
The shadow volume used for this geometry when shadows enabled. More... | |
vector< pair< int, pair< Matrix4f, H3DTime > > > | haptic_shape_ids |
identifiers for the shapes geometry. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static void | cleanUpFunction (void *userdata) |
Function sent to HAPIHapticsShape created to allow for deletion of X3DGeometryNode at the correct time. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
The Capsule node specifies a cylinder, with half-sphere as end caps, centred at (0,0,0) in the local coordinate system and with a central axis oriented along the local Y-axis.
By default, the cylinder is sized at "-1" to "+1" in all three dimensions. The radius field specifies the radius of the cylinder and end-caps and the height field specifies the height of capsule, i.e. the distance between the centers of the half-sphere end caps. Both radius and height shall be greater than zero.
The capsule has three parts: the side, the top and the bottom. Each part has an associated SFBool field that indicates whether the part exists (TRUE) or does not exist (FALSE). Parts which do not exist are not rendered and not eligible for intersection tests.
The solid field determines whether the cylinder is visible when viewed from the inside. If solid is false both sides of the cylinder will be rendered.
Examples:
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virtual |
Renders the Capsule with OpenGL.
Create side vertices.
Reimplemented from H3D::Node.
References angle, bottom, H3D::GlobalSettings::getActive(), H3D::GlobalSettings::getOptionNode(), H3D::X3DGeometryNode::getOptionNode(), H3DCos(), H3DSin(), height, H3D::GraphicsOptions::preferVertexBufferObject, radius, H3D::Node::render(), H3D::X3DTextureCoordinateNode::renderVertexBufferObjectForActiveTexture(), side, top, vboFieldsUpToDate, and x.
H3DUniquePtr< SFBool > H3D::Capsule::bottom |
Specifies if the bottom of the Capsule should be rendered or not.
Access type: inputOutput
Default value: TRUE
Referenced by Capsule(), nrTriangles(), and render().
H3DUniquePtr< SFFloat > H3D::Capsule::height |
H3DUniquePtr< SFFloat > H3D::Capsule::radius |
H3DUniquePtr< SFBool > H3D::Capsule::side |
Specifies if the sides of the Capsule should be rendered or not.
Access type: inputOutput
Default value: TRUE
Referenced by Capsule(), nrTriangles(), and render().
H3DUniquePtr< SFBool > H3D::Capsule::solid |
The solid field determines whether the Capsule is visible when viewed from the inside.
If solid is false both sides of the sphere will be rendered.
Access type: inputOutput
Default value: TRUE
Referenced by Capsule(), and traverseSG().
H3DUniquePtr< SFBool > H3D::Capsule::top |
Specifies if the top of the Capsule should be rendered or not.
Access type: inputOutput
Default value: TRUE
Referenced by Capsule(), nrTriangles(), and render().
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