H3D API  2.4.1
Public Types | Public Member Functions | Public Attributes | Static Public Attributes | List of all members
H3D::DefaultAppearance Class Reference

Specifies the default appearance parameters to use for graphical rendering. More...

#include <H3D/DefaultAppearance.h>

Inheritance diagram for H3D::DefaultAppearance:
Inheritance graph

Public Types

typedef DependentSFNode< Appearance, FieldRef< H3DDisplayListObject, H3DDisplayListObject::DisplayList, &H3DDisplayListObject::displayList >, true > SFAppearance
 SFAppearanceNode is dependent on the displayList field of its encapsulated X3DAppearanceNode node, i.e. More...
 
- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 

Public Member Functions

 DefaultAppearance (Inst< SFNode > _metadata=0, Inst< SFAppearance > _defaultAppearance=0)
 Constructor.
 
- Public Member Functions inherited from H3D::H3DOptionNode
 H3DOptionNode (Inst< SFNode > _metadata=0)
 Constructor.
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 

Public Attributes

H3DUniquePtr< SFAppearancedefaultAppearance
 The default appearance node. More...
 
- Public Attributes inherited from H3D::H3DOptionNode
H3DUniquePtr< FieldupdateOption
 Field to collect update event from every option parameters, all inherited Option Node should route its option parameter fields to it.
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Additional Inherited Members

- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

Specifies the default appearance parameters to use for graphical rendering.

The appearance parameters set here will be the default parameters that are used if a part is not specified in the appearance field of a Shape node.

Examples:

Member Typedef Documentation

◆ SFAppearance

SFAppearanceNode is dependent on the displayList field of its encapsulated X3DAppearanceNode node, i.e.

an event from that field will trigger an event from the SFAppearanceNode as well.

Member Data Documentation

◆ defaultAppearance

H3DUniquePtr< SFAppearance > H3D::DefaultAppearance::defaultAppearance

The default appearance node.

Default value: NULL
Access type: inputOutput

Referenced by DefaultAppearance(), and H3D::Scene::idle().


The documentation for this class was generated from the following files: