H3D API
2.4.1
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Specifies the default appearance parameters to use for graphical rendering. More...
#include <H3D/DefaultAppearance.h>
Public Types | |
typedef DependentSFNode< Appearance, FieldRef< H3DDisplayListObject, H3DDisplayListObject::DisplayList, &H3DDisplayListObject::displayList >, true > | SFAppearance |
SFAppearanceNode is dependent on the displayList field of its encapsulated X3DAppearanceNode node, i.e. More... | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
Public Member Functions | |
DefaultAppearance (Inst< SFNode > _metadata=0, Inst< SFAppearance > _defaultAppearance=0) | |
Constructor. | |
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H3DOptionNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Public Attributes | |
H3DUniquePtr< SFAppearance > | defaultAppearance |
The default appearance node. More... | |
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H3DUniquePtr< Field > | updateOption |
Field to collect update event from every option parameters, all inherited Option Node should route its option parameter fields to it. | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
Specifies the default appearance parameters to use for graphical rendering.
The appearance parameters set here will be the default parameters that are used if a part is not specified in the appearance field of a Shape node.
Examples:
typedef DependentSFNode< Appearance, FieldRef<H3DDisplayListObject, H3DDisplayListObject::DisplayList, &H3DDisplayListObject::displayList >, true > H3D::DefaultAppearance::SFAppearance |
SFAppearanceNode is dependent on the displayList field of its encapsulated X3DAppearanceNode node, i.e.
an event from that field will trigger an event from the SFAppearanceNode as well.
H3DUniquePtr< SFAppearance > H3D::DefaultAppearance::defaultAppearance |
The default appearance node.
Default value: NULL
Access type: inputOutput
Referenced by DefaultAppearance(), and H3D::Scene::idle().