H3D API  2.4.1
Classes | Public Member Functions | Public Attributes | Protected Attributes | List of all members
H3D::Cylinder Class Reference

The Cylinder node specifies a capped cylinder centred at (0,0,0) in the local coordinate system and with a central axis oriented along the local Y-axis. More...

#include <H3D/Cylinder.h>

Inheritance diagram for H3D::Cylinder:
Inheritance graph

Classes

class  SFBound
 SFBound is specialized update itself from the radius and heigh field of the Cylinder node. More...
 

Public Member Functions

 Cylinder (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFBool > _bottom=0, Inst< SFFloat > _height=0, Inst< SFFloat > _radius=0, Inst< SFBool > _side=0, Inst< SFBool > _solid=0, Inst< SFBool > _top=0)
 Constructor.
 
 ~Cylinder ()
 Destructor.
 
virtual void render ()
 Renders the Cylinder with OpenGL. More...
 
virtual void traverseSG (TraverseInfo &ti)
 Traverse the scenegraph. Adds a HapticCylinder if haptics is enabled.
 
virtual int nrTriangles ()
 The number of triangles rendered by this geometry.
 
- Public Member Functions inherited from H3D::X3DGeometryNode
 X3DGeometryNode (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< MFBool > _isTouched=0, Inst< MFVec3f > _force=0, Inst< MFVec3f > _contactPoint=0, Inst< MFVec3f > _contactNormal=0, Inst< MFVec3f > _contactTexCoord=0, Inst< SFBoundTree > _boundTree=0, Inst< SFVec3f > _centerOfMass=0)
 Constructor.
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and this geometry. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on this geometry to point p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the geometry. More...
 
virtual void glRender ()
 Function overridden from HAPIGLShape. More...
 
virtual H3DShadowObjectNodegetShadowObject ()
 Get the H3DShadowObjectNode used to create a shadow volume for this geometry. More...
 
void useCulling (bool enabled)
 This function should be used by the render() function to disable or enable face culling. More...
 
bool usingCulling ()
 Returns if face culling is in use or not.
 
void allowCulling (bool allow)
 Control if face culling is allowed or not. More...
 
void useBackFaceCulling (bool enabled)
 Enabling/disabling back face culling. More...
 
bool allowingCulling ()
 Returns true if back face culling is allowed, false otherwise.
 
void setCullFace (GLenum face)
 Set which side of a polygon to cull. More...
 
GLenum getCullFace ()
 Get which face will be culled if culling is enabled.
 
template<class OptionNodeType >
void getOptionNode (OptionNodeType *&option)
 Get the first option node of the type of the pointer given as argument from the renderOptions fieeld The option argument will contain the node afterwards, or NULL if no option of that type exists.
 
int getHapticShapeId (unsigned int index)
 Get a shape id to be used for rendering of this geometry with HLAPI for the given haptics device. More...
 
virtual ~X3DGeometryNode ()
 Destructor.
 
HAPI::HAPIHapticShape * getOpenGLHapticShape (unsigned int hd_index, H3DSurfaceNode *_surface, const Matrix4f &_transform, int _nr_vertices=-1)
 Returns a either a HLFeedbackShape or a HLDepthBufferShape with the X3DGeometryNode. More...
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual bool supportsTangentAttributes ()
 Returns true if this geometry supports the automatic generation of tangents and binormals as FloatVertexAttribues(needed by e.g. More...
 
virtual void getBound (HAPI::Vec3 &center, HAPI::Vec3 &size)
 Overriden from HAPIGLShape to use the bound field in he X3DGeometryNode. More...
 
virtual void initialize ()
 Changes behaviour of X3DGeometryNode to be a thread safe RefCountedClass.
 
- Public Member Functions inherited from H3D::X3DChildNode
 X3DChildNode (Inst< SFNode > _metadata=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
- Public Member Functions inherited from H3D::H3DBoundedObject
 H3DBoundedObject (Inst< SFBound > _bound=0)
 Constructor.
 
- Public Member Functions inherited from H3D::H3DDisplayListObject
 H3DDisplayListObject (Inst< DisplayList > _displayList=0)
 Constructor.
 

Public Attributes

H3DUniquePtr< SFBoolbottom
 Specifies if the bottom of the Cylinder should be rendered or not. More...
 
H3DUniquePtr< SFFloatheight
 The height of the Cylinder in meters. More...
 
H3DUniquePtr< SFFloatradius
 The radius of the Cylinder. More...
 
H3DUniquePtr< SFBoolside
 Specifies if the sides of the Cylinder should be rendered or not. More...
 
H3DUniquePtr< SFBoolsolid
 The solid field determines whether the cylinder is visible when viewed from the inside. More...
 
H3DUniquePtr< SFBooltop
 Specifies if the top of the cylinder should be rendered or not. More...
 
- Public Attributes inherited from H3D::X3DGeometryNode
H3DUniquePtr< MFBoolisTouched
 Tells if a HapticsDevice has been in contact with the geometry in the last scenegraph loop. More...
 
H3DUniquePtr< MFVec3fforce
 The last force delivered by this geometry to the haptics device. More...
 
H3DUniquePtr< MFVec3fcontactPoint
 The last contact points of the HapticDevices on the geometry. More...
 
H3DUniquePtr< MFVec3fcontactTexCoord
 The texture coordinate of last the contact points of the HapticDevices on the geometry. More...
 
H3DUniquePtr< MFVec3fcontactNormal
 The normal at the last contact points of the HapticDevices on the geometry. More...
 
H3DUniquePtr< SFVec3fcenterOfMass
 The field contains center of mass for the object, based on its bounding box. More...
 
H3DUniquePtr< SFBoundTreeboundTree
 Contains a tree of the HAPI::GeometryPrimitives that build up the X3DGeometryNode. More...
 
H3DUniquePtr< MFOptionsNodeoptions
 Contains nodes with options for haptics and graphics rendering. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 
- Public Attributes inherited from H3D::H3DBoundedObject
H3DUniquePtr< SFBoundbound
 The field containing the bound object. More...
 
- Public Attributes inherited from H3D::H3DDisplayListObject
H3DUniquePtr< DisplayListdisplayList
 The DisplayList instance handling the OpenGL caching of this object.
 

Protected Attributes

H3DUniquePtr< FieldvboFieldsUpToDate
 Internal field used to know if vertex buffer object can be created. More...
 
- Protected Attributes inherited from H3D::X3DGeometryNode
AutoRef< Nodeshadow_volume
 The shadow volume used for this geometry when shadows enabled. More...
 
vector< pair< int, pair< Matrix4f, H3DTime > > > haptic_shape_ids
 identifiers for the shapes geometry.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Static Public Attributes inherited from H3D::X3DGeometryNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::X3DGeometryNode
static void cleanUpFunction (void *userdata)
 Function sent to HAPIHapticsShape created to allow for deletion of X3DGeometryNode at the correct time. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

The Cylinder node specifies a capped cylinder centred at (0,0,0) in the local coordinate system and with a central axis oriented along the local Y-axis.

By default, the cylinder is sized at "-1" to "+1" in all three dimensions. The radius field specifies the radius of the cylinder and the height field specifies the height of the cylinder along the central axis. Both radius and height shall be greater than zero.

The cylinder has three parts: the side, the top (Y = +height/2) and the bottom (Y = -height/2). Each part has an associated SFBool field that indicates whether the part exists (TRUE) or does not exist (FALSE). Parts which do not exist are not rendered and not eligible for intersection tests (EXAMPLE collision detection or sensor activation).

When a texture is applied to a cylinder, it is applied differently to the sides, top, and bottom. On the sides, the texture wraps counterclockwise (from above) starting at the back of the cylinder. The texture has a vertical seam at the back, intersecting the X=0 plane. For the top and bottom caps, a circle is cut out of the unit texture squares centred at (0, +-height/2, 0) with dimensions 2 X radius by 2 X radius. The top texture appears right side up when the top of the cylinder is tilted toward the +Z-axis, and the bottom texture appears right side up when the top of the cylinder is tilted toward the Z-axis. TextureTransform affects the texture coordinates of the Cylinder node.

The solid field determines whether the cylinder is visible when viewed from the inside. If solid is false both sides of the cylinder will be rendered.

Examples:

Internal routes:

Member Function Documentation

◆ render()

void Cylinder::render ( )
virtual

Member Data Documentation

◆ bottom

H3DUniquePtr< SFBool > H3D::Cylinder::bottom

Specifies if the bottom of the Cylinder should be rendered or not.

Access type: inputOutput
Default value: TRUE

Referenced by Cylinder(), and render().

◆ height

H3DUniquePtr< SFFloat > H3D::Cylinder::height

The height of the Cylinder in meters.

Access type: inputOutput
Default value: 2
Valid range: >0

Referenced by Cylinder(), and render().

◆ radius

H3DUniquePtr< SFFloat > H3D::Cylinder::radius

The radius of the Cylinder.

Access type: inputOutput
Default value: 1
Valid range: >0

Referenced by Cylinder(), and render().

◆ side

H3DUniquePtr< SFBool > H3D::Cylinder::side

Specifies if the sides of the Cylinder should be rendered or not.

Access type: inputOutput
Default value: TRUE

Referenced by Cylinder(), and render().

◆ solid

H3DUniquePtr< SFBool > H3D::Cylinder::solid

The solid field determines whether the cylinder is visible when viewed from the inside.

If solid is false both sides of the sphere will be rendered.

Access type: inputOutput
Default value: TRUE

Referenced by Cylinder(), and traverseSG().

◆ top

H3DUniquePtr< SFBool > H3D::Cylinder::top

Specifies if the top of the cylinder should be rendered or not.

Access type: inputOutput
Default value: TRUE

Referenced by Cylinder(), and render().

◆ vboFieldsUpToDate

H3DUniquePtr< Field > H3D::Cylinder::vboFieldsUpToDate
protected

Internal field used to know if vertex buffer object can be created.

C++ only field

Referenced by Cylinder(), and render().


The documentation for this class was generated from the following files: