H3D API
2.4.1
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The ShaderCombiner node combines the output of several fragment shaders in different ways to produce a final value by a combination of the output values of the shaders. More...
#include <H3D/ShaderCombiner.h>
Public Member Functions | |
ShaderCombiner (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0, Inst< MFGeneratedFragmentShaderNode > _shaders=0, Inst< SFString > _function=0, Inst< SFString > _arg0Modifier=0, Inst< SFString > _arg1Modifier=0, Inst< SFFloat > _value=0, Inst< SFFloat > _arg0Value=0, Inst< SFFloat > _arg1Value=0, Inst< SFString > _alphaFunction=0, Inst< SFString > _alphaArg0Modifier=0, Inst< SFString > _alphaArg1Modifier=0, Inst< SFFloat > _alphaValue=0, Inst< SFFloat > _alphaArg0Value=0, Inst< SFFloat > _alphaArg1Value=0) | |
Constructor. | |
virtual void | traverseSG (TraverseInfo &ti) |
Traverse the scene-graph. | |
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H3DGeneratedFragmentShaderNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0) | |
Constructor. | |
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H3DGeneratedShaderNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0) | |
Constructor. | |
virtual void | buildShader () |
Rebuilds the generated shader, causing a full rebuild and relink of the shader. | |
virtual void | preRender () |
The preRender method is extended to make sure that the shader is up to date before rendering. | |
virtual string | getFinalFragmentShaderOutputString () |
Returns the string that is the last thing that is done in the fragment shader. More... | |
virtual string | uniqueShaderName (const string &base_name) |
The uniqueShaderName function is used to generate a name unique for this instance of the shader generator node class. More... | |
virtual string | getFragmentShaderHeader () |
Return a string that is placed at the beginning of a fragment shader to specify minimum required version of the shader as well as enabled extensions. | |
virtual string | getVertexShaderHeader () |
Return a string that is placed at the beginning of a vertex shader to specify minimum required version of the shader as well as enabled extensions. | |
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ComposedShader (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< SFString > _geometryInputType=0, Inst< SFString > _geometryOutputType=0, Inst< SFInt32 > _geometryVerticesOut=0, Inst< SFString > _transparencyDetectMode=0, Inst< MFString > _transformFeedbackVaryings=0, Inst< SFBool > _printShaderWarnings=0, Inst< SFShaderConstants > _shaderConstants=0) | |
Constructor. | |
virtual | ~ComposedShader () |
Destructor. | |
virtual bool | addField (const string &_name, const Field::AccessType &access, Field *field) |
The addField method is specialized to add a route from the field added to the displayList field. | |
virtual bool | removeField (const string &_name) |
The removeField method is specialized to remove the route from the field to the displayList field. | |
virtual void | render () |
Sets up the shader program and sets uniform variable values. | |
virtual void | postRender () |
Disables the shader program. | |
virtual GLbitfield | getAffectedGLAttribs () |
Returns a bitmask of the OpenGL attrib bits that will be affected by this node. More... | |
virtual bool | isTransparent (X3DMaterialNode *material) |
Returns a hint if the X3DShaderNode produces an alpha channel that is < 1, i.e. More... | |
GLhandleARB | getProgramHandle () |
Returns the OpenGL shader program handle used by the ComposedShader. | |
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X3DShaderNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0) | |
Constructor. | |
virtual bool | isSupported () |
Returns true if the shader node type is supported by the browser. More... | |
void | setSelected (bool selected) |
Set the isSelected field. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DAppearanceChildNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
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X3DProgrammableShaderObject (H3DNodeDatabase *_database) | |
Constructor. | |
virtual void | clearFields () |
Remove all dynamic fields that have been previously added. | |
virtual | ~X3DProgrammableShaderObject () |
Destructor. | |
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field_iterator | firstField () |
Get an iterator to the first of the dynamic fields. | |
field_iterator | endField () |
Get an iterator pointing to the end of the dynamic fields. | |
H3DDynamicFieldsObject () | |
Constructor. | |
Public Attributes | |
H3DUniquePtr< MFGeneratedFragmentShaderNode > | shaders |
The shaders field specifies a number of H3DGeneratedFragmentShaderNode instances that are to be combined. More... | |
H3DUniquePtr< SFString > | function |
The function field specifies the combine function to use for RGB values. More... | |
H3DUniquePtr< SFString > | arg0Modifier |
arg0Modifyier field specifies a modifier function that can be applied to the RGB output of the shader before being combined. More... | |
H3DUniquePtr< SFString > | arg1Modifier |
arg1Modifyier field specifies a modifier function that can be applied to the RGB output of the shader before being combined. More... | |
H3DUniquePtr< SFFloat > | value |
The value field specifies a value that is used together with some of the combiner functions, e.g. More... | |
H3DUniquePtr< SFFloat > | arg0Value |
The arg0Value field specifies a value that is used together with some of the arg0Modifier functions. More... | |
H3DUniquePtr< SFFloat > | arg1Value |
The arg0Value field specifies a value that is used together with some of the arg0Modifier functions. More... | |
H3DUniquePtr< SFString > | alphaFunction |
The function field specifies the combine function to use for alpha values. More... | |
H3DUniquePtr< SFString > | alphaArg0Modifier |
alphaArg0Modifyier field specifies a modifier function that can be applied to the alpha output of the shader before being combined. More... | |
H3DUniquePtr< SFString > | alphaArg1Modifier |
alphaArg1Modifyier field specifies a modifier function that can be applied to the alpha output of the shader before being combined. More... | |
H3DUniquePtr< SFFloat > | alphaValue |
The alphavalue field specifies a value that is used together with some of the alpha combiner functions, e.g. More... | |
H3DUniquePtr< SFFloat > | alphaArg0Value |
The alphaArg0Value field specifies a value that is used together with some of the alphaArg0Modifier functions. More... | |
H3DUniquePtr< SFFloat > | alphaArg1Value |
The alphaArg1Value field specifies a value that is used together with some of the alphaArg1Modifier functions. More... | |
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H3DUniquePtr< MFString > | fragmentShaderString |
Contains the generated fragment shader code. More... | |
H3DUniquePtr< MFString > | vertexShaderString |
Contains the generated vertex shader code. More... | |
H3DUniquePtr< RebuildShader > | rebuildShader |
Field used to update the shader code when an event is received. More... | |
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H3DUniquePtr< SFShaderConstants > | shaderConstants |
The shaderConstants field can contain a ShaderConstants node defining constants that can be used by all ShaderPart instances in the ComposedShader node. More... | |
H3DUniquePtr< MFShaderPart > | parts |
The shader parts to use in the ComposedShader. More... | |
H3DUniquePtr< SFBool > | suppressUniformWarnings |
Suppress the warnings printed to the console about setting uniform fields that do not exist in the shader. More... | |
H3DUniquePtr< SFString > | geometryInputType |
The input geometry type of the geometry being rendered with a geometry shader. More... | |
H3DUniquePtr< SFString > | geometryOutputType |
The output geometry type of the geometry being rendered with a geometry shader. More... | |
H3DUniquePtr< SFInt32 > | geometryVerticesOut |
The number of vertices the geometry shader generates. More... | |
H3DUniquePtr< SFString > | transparencyDetectMode |
Determines how the render system will determine if the shader used generates any fragment that has an alpha channel that is < 1, i.e. More... | |
H3DUniquePtr< MFString > | transformFeedbackVaryings |
List of varying names to capture during transform feedback. More... | |
H3DUniquePtr< SFBool > | printShaderWarnings |
Always print shader warnings to console. More... | |
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H3DUniquePtr< SFBool > | isSelected |
The isSelected output field is used to indicate that this shader instance is the one selected for use by the browser. More... | |
H3DUniquePtr< SFBool > | isValid |
The isValid field is used to indicate whether the current shader objects can be run as a shader program. More... | |
H3DUniquePtr< SFBool > | activate |
The activate field forces the shader to activate the contained objects. More... | |
H3DUniquePtr< EventCollectingField< Field > > | activateMonitor |
field used to monitor if activate field is modified | |
H3DUniquePtr< SFString > | language |
The language field is used to indicate to the browser which shading language is used for the source file(s). More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static bool | use_bindless_textures = false |
True if we should use bindless textures. | |
Protected Member Functions | |
virtual string | addUniformFields (ComposedShader *) |
Adds uniform fields to the shader. More... | |
virtual string | getFunctionShaderString () |
Get a string with GLSL function definitions to be used by the generated shader. | |
virtual void | getVaryingVariables (vector< VaryingVariable > &variables) |
Get the varying variables used by the shader generator. | |
virtual void | getAttributes (vector< Attribute > &attributes) |
Get the attribues used by the shader generator. | |
virtual string | getVertexShaderString () |
Returns the shader code for the fragment shader. | |
virtual string | getFragmentShaderString () |
Returns the shader code for the fragment shader. | |
string | applyModifier (const string &variable_name, const string &modifier, const string &_value="0") |
Returns a glsl string to perform the specified modifier function. More... | |
string | applyAlphaModifier (const string &variable_name, const string &modifier, const string &_value="0") |
Returns a glsl string to perform the specified modifier function. More... | |
string | combineFunction (const string &v0, const string &v1, const string &_function, const string &_value="0") |
Returns a glsl string that evaluates to the variable v0 and v1 combined with the specified funtion. More... | |
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void | setGeometryShaderParameters (GLenum _program_handle) |
Sets geometry shader paramters based on fields. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
Additional Inherited Members | |
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typedef DependentSFNode< ShaderConstants, FieldRef< H3DDisplayListObject, H3DDisplayListObject::DisplayList, &H3DDisplayListObject::displayList >, true > | SFShaderConstantsBase |
The SFShaderConstants field is dependent on the displayList field of the containing ShaderConstants node. | |
typedef DependentMFNode< ShaderPart, FieldRef< ShaderPart, ShaderPart::SFShaderString, &ShaderPart::shaderString >, true > | MFShaderPartBase |
The MFShaderPartBase is dependent on the url field of the containing ShaderPart node. | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static string | addUniformToFragmentShader (ComposedShader *shader, const string &name, const string &glsl_type, const Field::AccessType &access, Field *field, int array_size=-1, bool delete_unadded_field=true) |
Convenience function to add field in addUniformFields function to add uniform to fragment shader. More... | |
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static X3DShaderNode * | getActiveShader () |
Gets the currently active shader, i.e. More... | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
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GLhandleARB | program_handle |
The handle to the program object used for the shader in OpenGL. | |
vector< GLhandleARB > | current_shaders |
A vector of the handles to all shader objects that are currently linked into the program object. | |
H3DUniquePtr< SetupDynamicRoutes > | setupDynamicRoutes |
C++ fields only. Contains instance of SetupDynamicRoutes. | |
list< H3DSingleTextureNode * > | shader_textures |
list of textures to be used by the composedshader | |
H3DUniquePtr< UpdateUniforms > | updateUniforms |
A field used to update any uniforms from their corresponding fields. | |
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static bool | tessellation_support_checked = false |
True if a warning has already been output about missing tessellation shader support. | |
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static bool | use_bindless_textures_set = false |
True if use_bindless_textures has already be set once. | |
The ShaderCombiner node combines the output of several fragment shaders in different ways to produce a final value by a combination of the output values of the shaders.
Several functions are provided both to modify the shader output before combining and to combine the different shaders. Alpha channel and rgb values are treated separately with all fields affecting alpha starts with alpha..
There are two kinds of functions: combine functions and modifiers. Combine functions combine two values in some way and modifiers change a single value.
Let the input to the combine functions be called arg0 and arg1, the combine function f and the modifier function for arg0 and arg1 be mod0 and mod1 respectively.
The value from a combine function is then: value = f( mod0( arg0 ), mod1( arg1 ) )
The function and alphaFunction field specifies the combine function to use for RGB values and alpha values respectively. For RGB values all operations are component-wise and for arg0 and arg1 below have the modifier already applied:
"SELECT0" | arg0 |
"SELECT1" | arg1 |
"ADD" | arg0 + arg1 |
"SUBTRACT" | arg0 - arg1 |
"MULTIPLY" | arg0 * arg1 |
"DIVIDE" | arg0 / arg1 |
"BLEND_VALUE" | value * arg0 + (1-value)*arg1 where value is the value field. |
For the RGB modifier fields arg0Modifyier and arg1Modifier the following values are possible. The modifiers are applied before the combine function and is per component. value in the table below is arg0Value or arg1Value depending on which argument is modified.
"COMPLEMENT" | 1-v |
"ADD" | v + value |
"SUBTRACT" | v - value |
"MULTIPLY" | v * value |
"DIVIDE" | v / value |
"NEGATE" | -v |
"MULTIPLY_ALPHA" | v.rgb * v.a. |
"MULTIPLY_ONE_MINUS_ALPHA" | v.rgb * (1-v.a) |
For the alpha modifier fields alphaArg0Modifyier and alphaArg1Modifier the following values are possible. The modifiers are applied before the combine function and is per component. value in the table below is alphaArg0Value or alphaArg1Value depending on which argument is modified.
"COMPLEMENT" | 1-v |
"ADD" | v + value |
"SUBTRACT" | v - value |
"MULTIPLY" | v * value |
"DIVIDE" | v / value |
"NEGATE" | -v |
The shaders field contains the shaders to be combined. If only one shader is provided only the arg0Modifyier and alphaArg0Modifier is applied and the function is ignored.
If more than two shaders are provided the functions are applied in succession like e.g. for three shaders:
Examples:
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protectedvirtual |
Adds uniform fields to the shader.
A ComposedShader uses its dynamic fields to define uniform variables. Hence we need to add dynamic fields for each field that we want to be accessable in the shader.
Reimplemented from H3D::H3DGeneratedShaderNode.
References H3D::H3DGeneratedShaderNode::addUniformFields(), H3D::H3DGeneratedShaderNode::addUniformToFragmentShader(), alphaArg0Modifier, alphaArg0Value, alphaArg1Modifier, alphaArg1Value, alphaFunction, alphaValue, arg0Modifier, arg0Value, arg1Modifier, arg1Value, H3D::Field::INPUT_OUTPUT, shaders, H3DUtil::AutoRefVector< class >::size(), H3D::H3DGeneratedShaderNode::uniqueShaderName(), and value.
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protected |
Returns a glsl string to perform the specified modifier function.
It returns a line variable_name.a = ...; that modifies the variable according to the modifier name. Possible values for modifier is the same as for the alphaArg0Modifier field.
Referenced by getFragmentShaderString().
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protected |
Returns a glsl string to perform the specified modifier function.
It returns a line variable_name.rgb = ...; that modifies the variable according to the modifier name. Possible values for modifier is the same as for the arg0Modifier field.
Referenced by getFragmentShaderString().
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protected |
Returns a glsl string that evaluates to the variable v0 and v1 combined with the specified funtion.
Possible values for modifier is the same as for the function field.
Referenced by getFragmentShaderString().
H3DUniquePtr< SFString > H3D::ShaderCombiner::alphaArg0Modifier |
alphaArg0Modifyier field specifies a modifier function that can be applied to the alpha output of the shader before being combined.
Operations are component-wise. Possible values are:
"COMPLEMENT" | 1-v |
"ADD" | v + alphaArg0Value |
"SUBTRACT" | v - alphaArg0Value |
"MULTIPLY" | v * alphaArg0Value |
"DIVIDE" | v / alphaArg0Value |
"NEGATE" | -v |
Access type: inputOutput
Default value:"NONE"
Referenced by addUniformFields(), getFragmentShaderString(), and ShaderCombiner().
H3DUniquePtr< SFFloat > H3D::ShaderCombiner::alphaArg0Value |
The alphaArg0Value field specifies a value that is used together with some of the alphaArg0Modifier functions.
Access type: inputOutput
Default value:0
Referenced by addUniformFields(), and ShaderCombiner().
H3DUniquePtr< SFString > H3D::ShaderCombiner::alphaArg1Modifier |
alphaArg1Modifyier field specifies a modifier function that can be applied to the alpha output of the shader before being combined.
Operations are component-wise. Possible values are:
"COMPLEMENT" | 1-v |
"ADD" | v + alphaArg1Value |
"SUBTRACT" | v - alphaArg1Value |
"MULTIPLY" | v * alphaArg1Value |
"DIVIDE" | v / alphaArg1Value |
"NEGATE" | -v |
Access type: inputOutput
Default value:"NONE"
Referenced by addUniformFields(), getFragmentShaderString(), and ShaderCombiner().
H3DUniquePtr< SFFloat > H3D::ShaderCombiner::alphaArg1Value |
The alphaArg1Value field specifies a value that is used together with some of the alphaArg1Modifier functions.
Access type: inputOutput
Default value:0
Referenced by addUniformFields(), and ShaderCombiner().
H3DUniquePtr< SFString > H3D::ShaderCombiner::alphaFunction |
The function field specifies the combine function to use for alpha values.
arg0 and arg1 have already had its modifier applied to it.
"SELECT0" | arg0 |
"SELECT1" | arg1 |
"ADD" | arg0 + arg1 |
"SUBTRACT" | arg0 - arg1 |
"MULTIPLY" | arg0 * arg1 |
"DIVIDE" | arg0 / arg1 |
"BLEND_VALUE" | alphaValue * arg0 + (1-value)*arg1 where value is the value field. |
Access type: inputOutput
Default value:"SELECT1"
Referenced by addUniformFields(), getFragmentShaderString(), and ShaderCombiner().
H3DUniquePtr< SFFloat > H3D::ShaderCombiner::alphaValue |
The alphavalue field specifies a value that is used together with some of the alpha combiner functions, e.g.
the "BLEND_VALUE" function.
Access type: inputOutput
Default value:0
Referenced by addUniformFields(), and ShaderCombiner().
H3DUniquePtr< SFString > H3D::ShaderCombiner::arg0Modifier |
arg0Modifyier field specifies a modifier function that can be applied to the RGB output of the shader before being combined.
Operations are component-wise. Possible values are:
"COMPLEMENT" | 1-v |
"ADD" | v + arg0Value |
"SUBTRACT" | v - arg0Value |
"MULTIPLY" | v * arg0Value |
"DIVIDE" | v / arg0Value |
"NEGATE" | -v |
"MULTIPLY_ALPHA" | v.rgb * v.a. |
"MULTIPLY_ONE_MINUS_ALPHA" | v.rgb * (1-v.a) |
Access type: inputOutput
Default value:"NONE"
Referenced by addUniformFields(), getFragmentShaderString(), and ShaderCombiner().
H3DUniquePtr< SFFloat > H3D::ShaderCombiner::arg0Value |
The arg0Value field specifies a value that is used together with some of the arg0Modifier functions.
Access type: inputOutput
Default value:0
Referenced by addUniformFields(), and ShaderCombiner().
H3DUniquePtr< SFString > H3D::ShaderCombiner::arg1Modifier |
arg1Modifyier field specifies a modifier function that can be applied to the RGB output of the shader before being combined.
Operations are component-wise. Possible values are:
"COMPLEMENT" | 1-v |
"ADD" | v + arg1Value |
"SUBTRACT" | v - arg1Value |
"MULTIPLY" | v * arg1Value |
"DIVIDE" | v / arg1Value |
"NEGATE" | -v |
"MULTIPLY_ALPHA" | v.rgb * v.a. |
"MULTIPLY_ONE_MINUS_ALPHA" | v.rgb * (1-v.a) |
Access type: inputOutput
Default value:"NONE"
Referenced by addUniformFields(), getFragmentShaderString(), and ShaderCombiner().
H3DUniquePtr< SFFloat > H3D::ShaderCombiner::arg1Value |
The arg0Value field specifies a value that is used together with some of the arg0Modifier functions.
Access type: inputOutput
Default value:0
Referenced by addUniformFields(), and ShaderCombiner().
H3DUniquePtr< SFString > H3D::ShaderCombiner::function |
The function field specifies the combine function to use for RGB values.
For RGB values all operations are component-wise and for arg0 and arg1 below have the modifier already applied:
"SELECT0" | arg0 |
"SELECT1" | arg1 |
"ADD" | arg0 + arg1 |
"SUBTRACT" | arg0 - arg1 |
"MULTIPLY" | arg0 * arg1 |
"DIVIDE" | arg0 / arg1 |
"BLEND_VALUE" | value * arg0 + (1-value)*arg1 where value is the value field. |
Access type: inputOutput
Default value:"SELECT1"
H3DUniquePtr< MFGeneratedFragmentShaderNode > H3D::ShaderCombiner::shaders |
The shaders field specifies a number of H3DGeneratedFragmentShaderNode instances that are to be combined.
Access type: inputOutput
Referenced by addUniformFields(), getAttributes(), getFragmentShaderString(), getFunctionShaderString(), getVaryingVariables(), getVertexShaderString(), ShaderCombiner(), and traverseSG().
H3DUniquePtr< SFFloat > H3D::ShaderCombiner::value |
The value field specifies a value that is used together with some of the combiner functions, e.g.
the "BLEND_VALUE" function.
Access type: inputOutput
Default value:0
Referenced by addUniformFields(), and ShaderCombiner().